JMClassMod
Class Mod for Scout, Medic, Cook and Big Billy
About this mod Author’s original text
JMClassMod
Still mostly a barebones version that I'm just using and creating to play with friends. My goal is to try to create a little more teamplay in the game.
I'd like to try and keep everyone together and helping each other get through the game as a team.
Major things I've added on this version.
You can open the debug HUD to change class in the Airport by press UP ARROW. You can cycle through classes with the Left and Right arrows.
Note that Status effects do not work in the Airport and you won't see some abilities effect there.
Scout
- 0.7x Stamina usage
- 3x Weight
- 1.25x Poison and Heat damage
- Cannot wear a backpack
- Added an Ability by pressing the F key
- Minor speed boost for 4 seconds
- 4 minute cooldown
- Inflicts minor injury on use
- Inflicts major drowsy on use
Medic
- Only class that can use Bandages and First Aid Kits
- 1x Stamina usage
- 1.25x Weight
- 0.75x Fall damage
- 0.5x Drowsy
- Can wear a backpack
- Added an Ability by pressing the F key
- When targetting an ally, heal ally, else heal self
- 5 minute cooldown
- Heals minor Injury, Heat, Cold and Poison damage
Cook
- Only class that can cook food (Thinking of changing this)
- 1.1x Stamina usage on climbing
- 0.9x Weight
- 0.75x Hunger
- 0.8x Heat damage
- Cannot wear a backpack
- Added an Ability by pressing the F key
- Throws a Bounce Fungus (Temp ability)
- 5 minute cooldown
Big Billy
- 1.4x Stamina usage on climbing
- 0.7x Weight
- 1.25x Hunger
- 0.5x Cold and Poison damage
- Can wear a backpack
- Added an Ability by pressing the F key
- Puts the user to sleep but heals all status effect
- 20 minute cooldown
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: