ItemInfoDisplayForkedCNPlus
Displays item information with CN localization and refined cooking hints, including clearer dart effects and more accurate next-cook previews.
About this mod Author’s original text
ItemInfoDisplayForkedCNPlus (PEAK)
Forked from jkqt and chuxiaaaa, maintained for current PEAK versions.
Features
- Displays consumable status changes (e.g. Hunger, Poison, Curse, Stamina)
- Displays item weight and remaining uses
- Displays cookability, cooked count, and next-cook delta hints
- Displays more readable cooking behavior text in CN localization
- Shows extra action/affliction hints for cooking-related effects
Cooking Text Update (v1.1.3)
- Refined dart item text formatting into readable bullet lines.
- Removed misleading dart cooking preview lines (AFTER COOK ENABLE/DISABLE and false NO EFFECT).
- Improved consistency for NEXT COOK DELTA and no-effect hint logic.
- Added clearer skeleton-related text (+25 Curse, skeleton-only) for Book of Bones.
- Updated thorn cooking action display to status-point format.
- Updated Healing Puff Shroom wording to first-entry + follow-up per-second style.
Config
- Font Size
- Text Outline Width
- Line Spacing
- Size Delta X (horizontal text offset workaround)
- Force Update Time
- Enable Test Mode (cycle items with F1/F2, log with F3)
Installation
- Install BepInEx-BepInExPack_PEAK.
- Place the mod DLL into BepInEx/plugins.
Credits
Thanks to:
- jkqt for the original ItemInfoDisplay mod (
- chuxiaaaa for CN localization and maintenance (
Packaging
- Build package: dotnet build -c Release -target:PackTS
- Publish package: dotnet build -c Release -target:PackTS -p:PublishTS=true
- Version is read from src/ItemInfoDisplay/ItemInfoDisplay.csproj (``).
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_PEAK