ItemFinder
Finds Items. Marks Items. Logs Items. Configurable.
About this mod Author’s original text
ItemFinder
- Item Detection & Visualization: Automatically finds and marks items with colored arrows and labels
- Multi-Selection Item GUI: Choose which items to track from both in-game database and custom definitions
- Luggage Management: Automated opening and item extraction
- Campfire Triggering: Manual and automated campfire activation for biome progression
- Configuration: Every setting I could think of in a JSON-based config system with hot-reload support
HOW TO USE:
- I - Item selector (choose what to find)
- F7 - Open all luggage
- F5 Hot reload items and config (DELETES ALL AND RELOADS)
- F6 - Show arrows for selected items (DOES NOT DELETE PREVIOUS ARROWS OR LABELS, ONLY READS CONFIG AND LOADS NEW)
- F9 - Automatic Arrow mode (MUST USE IN AIRPORT)
All keys are configurable in the settings
FULL MANUAL AT
Configuration
Configuration files are located in BepInEx/config/ItemFinder:
- SettingsConfig.json - General settings, automation parameters, UI configuration, EVERYTHING
- ItemConfig.json - Item detection rules and custom item definitions
Files Generated
- PeakAutomationLog.txt - Detailed operation logs
- items_[biome]_[timestamp].txt - Item discovery logs
- Screenshots in configured output directory
- ItemNameCache.json - Cached item display names
All Controls
All keys are configurable in the settings
| I | Toggle item selector GUI |
| F1 | Toggle arrows visibility |
| F2 | Toggle labels visibility |
| F3 | Arrow mode (load game and show arrows) USE IN AIRPORT|
| F4 | Full automation mode USE IN AIRPORT|
| F5 | Hot reload items and config |
| F6 | Spawn arrows for current items (DOES NOT CLEAR PREVIOUS)|
| F7 | Open all luggage |
| F8 | Toggle Unity coordinates display |
| F9 | Arrow mode without loading USE IN AIRPORT |
| F10 | Trigger current biome's campfire |
Support
PLEASE POST BUGS/ ANYTHING ELSE ON GITHUB
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.