ItemBrowser
In-game item browser for PEAK with search, unified offline/multiplayer spawning, ghost spectate teammate item delivery, and optional console spawn support (F5).
Screenshots 2 screenshots
About this mod Author’s original text
ItemBrowser
An in-game item browser and spawner for PEAK, built with PEAKLib.UI.
Features
- Press F5 to open/close the browser.
- Search by localized item name or prefab name.
- Two-level filtering: All / Food / Weapon, with sub-categories for Food and Weapon.
- Click an entry to spawn the item through PEAK's built-in GameUtils.InstantiateAndGrab flow.
- Offline and multiplayer spawning now use the same grab-based path for more consistent behavior.
- Multiplayer spawn support for non-host players.
- When dead or in ghost/spectate mode, spawned items can be redirected to the currently observed teammate.
- Uses PEAK's built-in GameUtils.InstantiateAndGrab network flow, so the host does not need ItemBrowser installed.
- Optional in-game console command support via Console Unlocker:
- ItemBrowser.Spawn
- Example: ItemBrowser.Spawn Rope
- Command names are case-sensitive in the current PEAK console implementation.
- Multilingual UI support:
- Item names are resolved from game localization keys via ItemNameKeyMap.json.
- Mod-specific texts are loaded from Localized_Text.json and injected into LocalizedText.MAIN_TABLE.
- UI labels refresh to the current game language when opening the browser.
Usage
- Launch PEAK with BepInEx.
- Enter a match, then press F5 to open ItemBrowser.
- If you use Console Unlocker, you can also spawn items from the in-game console with ItemBrowser.Spawn.
Build
dotnet build -c Release
package output is generated under artifacts/when building Release with tcli.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_PEAKPEAKModding-PEAKLib_CorePEAKModding-PEAKLib_UI