HazardSpam

v2.0.6·Updated 2026-04-08

Mass-spawns hazards, master & client - v2.0.6 - Customize spawns with in-game menu! (key DEL)

Screenshots 7 screenshots

About this mod Author’s original text

HazardSpam

Mass-spawns hazard for all players.

Consider this mod in BETA for now.

Reconnection not yet supported.

Supports patch 1.60.d

Requirements

  • All players are required to have this mod

Features

  • In-game menu for configuration
  • Configure hazard type and rate for all biomes
  • Tweak hazard settings (force, damage, duration etc)

In-Game Menu

Default key for opening the menu is "DEL".

The menu can only be opened by the host in the airport.

Open the pause menu by pressing "ESC" to display the cursor.

Note: Geysers are taxing so don't spawn too many of these.

Missing Features

  • Add support for reconnecting/late joining players.
  • Implement missing Roots hazards: Spider, FungiSpore, Zombie, Beetle
  • Implement missing Mesa hazards: Dynamite, Tumbler, Scorpion
  • Implement missing other hazards: Beehive, LavaRiver/Waterfall
  • Add stamina customization: reduction rates for sleep, poison, burn, freeze, etc.

Images

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
HazardSpam-2.0.6.zip
File size
213.0 KiB