GreenDemonChallenge
A wild Green Demon has appeared! Can you take the challenge and climb all the way to the PEAK?
About this mod Author’s original text
Green Demon Challenge #
A relentless Green Demon spawns halfway through each biome and hunts the closest player.
It doesn’t stop. It doesn’t forget.
And it _will_ ruin you.
Inspired by the Green Demon Challenge, this mod turns every run into a panic-inducing frantic race where teamwork,
betrayal, and terrible decisions decide who survives.
😈 What This Mod Does ##
Halfway through each biome, a Green Demon will spawn behind the group, and begins to chase the closest player.
if it touches you... you're done.
To keep things fair, the demon slows down as it gets closer, and it's a bit slower at going up or down.
It will also play a little tune, so you can easily know where it currently is.
There is also a visual HUD tracker that tracks the demon on screen.
By default, they also despawn after lighting the next campfire.
🧠 Tips ##
Like the original Green Demon Challenge, the key is to track where the demon is.
You'll then need to use the mountain itself as your shield.
So by moving swiftly behind rocks/obstacles, you can effectively make the demon stuck and climb without any issue.
Another good strategy is to split up. You could potentially confuse the demon, earn some ease of mind and even make it stuck if you're smart about it.
You could also decide to sacrifice one of you when it becomes dire.
🔌 Mod Compatibility ##
This mod is compatible with a couple of other mods. When a compatible mod is detected, additional mechanics will be added to spice up the challenge.
These mod includes:
- Lucky Blocks
- Unnamed Products
⚙️ Settings ##
You can tune the mod to fit your group's needs. This is particularly useful if you want a more casual climb, or add a bit more chaos in +20 lobbies.
Lobby Settings (Host Controlled) ###
When in a lobby, the host’s settings applies to everyone.
[!NOTE]
⚠️ These cannot be changed after leaving the airport (host included)
Any changes mid-run only apply to the next run
Here's the list of lobby settings available:
General Settings ####
Demon Caught Effect #####
What happens to players caught by Green Demons. Can be any of:
- RANDOM: Random effect each times. (smart selection)
- KILL _(default)_: Instant death.
- ZOMBIFY: Turn you into a Zombie instantly.
- FULL_INJURY: Gives +100% Injury, giving teammates a chance to save you. (Insta-death for skeletons)
- HALF_INJUSRT: Gives +50% Injury. (Insta-death for skeletons)
- FULL_POISON: Gives +100% Poison, giving teammates a chance to save you and/or wait it out. (skeletons are immune)
- HALF_POISON: Gives +50% Poison. (skeletons are immune)
- FULL_SPORES: Gives +100% Spores, eventually turning you into a Zombie if nothing is done. (skeletons are immune)
- HALF_SPORES: Gives +50% Spores, potentially turning you into Zombie. (skeletons are immune)
- HALF_PETRIFY: Gives +50% Petrify
- FULL_PETRIFY: Gives +100% Petrify, turning you to stone immediately.
- DEADLY_ARROWS: Gives you enough Arrows to kill you if taken out.
- CURSE: Gives +25% Curse.
- EPPY: Gives +100% Drowsy (skeletons are immune)
- NO_STAM: Keeps your base stamina bar empty for 60 seconds
- ASTORNAUT: Makes you reach for the stars!
- FLING: Flings you off the mountain.
- FALL: Makes you fall/play dead for 30 seconds.
- SCOUTMASTER: Calls the Scoutmaster on you for 60 seconds.
- POOR_BOY: Lose your WHOLE inventory, Backpack included.
- DYNA_BRUH: Gives you one lit dynamite.
- SCORPION: Gives you a Scorpion.
- MANDRAKE: Gives you a Mandrake.
- BEES: Spawns Bees on you.
- EXPLODE: Makes you explode.
- SPORE_CLOUD: Spawns a Spore Cloud on you.
- POISON_CLOUD: Spawns a Poison Cloud on you.
- FIRE_CLOUD: Spawns a heat-inducing Fire Cloud on you.
- ICE_CLOUD: Spawns a cold-inducing Ice Cloud on you.
- BIOME_CLOUD: Spawns biome-specifics clouds on you.
- For SHORE, spawns an ICE_CLOUD if the night are cold and is at night. Otherwise, spawns a POISON_CLOUD
- For TROPICS, spawns a POISON_CLOUD
- For ROOTS, spawns a SPORE_CLOUD,
- For ALPINE, spawns an ICE_CLOUD,
- For GLOOM, THE CITADEL, and the s
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: