GravityControl

v2.1.1·Updated 2026-07-12

v2.1: fixed GUI textures sometimes going blank, key rebind now a simple KeyCode config, cursor reliably unlocks while the window is open. Gravity slider + presets (1x/0.75x/0.5x/0.25x/0x/-1x).

About this mod Author’s original text

Gravity Control

Standalone PEAK mod that lets you tune your local gravity

v2.1 - bugfix update

  • Fixed the custom GUI occasionally going blank (only text/numbers left, no background/buttons).

Runtime-created textures could get silently destroyed by the engine; they're now protected

and automatically rebuilt if that happens.

  • Toggle key switched from a "keyboard shortcut" to a plain key config entry - simpler to

edit in the.cfg file and shows up correctly in config-manager mods.

  • Cursor now reliably unlocks and stays unlocked for the whole time the window is open

(previously the game's own camera script could re-lock it right after).

v2.0 - "revolutionary" update

  • Reworked GUI: custom purple theme instead of the plain PeakAdminMenu-style look.
  • Negative gravity support (slider now goes down to -1x by default, with a quick -1x preset).
  • Toggle key is a proper BepInEx config entry instead of being hardcoded - by design it's

not a control inside the window itself.

Features

  • Press the toggle key (I by default) to open/close the Gravity Control window.
  • Slider from -1x to 1x gravity (range configurable via MinGravityMultiplier /

MaxGravityMultiplier in the.cfg file).

  • Quick presets: 1x, 0.75x, 0.5x, 0.25x, 0x, -1x.
  • Automatically restores your original gravity values on death/respawn or when

the mod is unloaded, so it never leaves your character in a broken state.

Config

On first launch, BepInEx generates BepInEx/config/tim.peak.gravitycontrol.cfg with:

  • ToggleKey - the key that opens/closes the window (default: I). Any Unity KeyCode

name works, e.g. J, F4, Keypad0.

  • MinGravityMultiplier / MaxGravityMultiplier - slider bounds (default: -1 / 1).

How it works

Character.localCharacter (falling back to Player.localPlayer.character) exposes

character.refs.movement, a CharacterMovement component with public jumpGravity

and maxGravity fields. The plugin snapshots the original values once, then every

frame sets jumpGravity = original * multiplier (and the same for maxGravity).

This is purely client-side/local physics - no networking or Harmony patch required.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
GravityControl-2.1.1.zip
File size
89.3 KiB