FoodRandomiser

v1.0.0·Updated 2025-07-14

Randomise the effect of food items. Is that berry safe? No way to know until you've tried it.

Screenshots 1 screenshots

About this mod Author’s original text

Piepieonline's FoodRandomiser

Randomises the food effects on each run - They warned you about not sticking to packaged food!

Randomisation is done per type, not per item - so after a run starts, all green crispberries will share the same effects.

Modes:

  • Default: Randomises natural food types within their category. So Crispberries can have any effect that the vanilla Crispberry might have
  • Chaos: Randomises natural food across types - so Crispberries can have Clusterberry effects, or Mushrooms, or other.

Notes

  • Not compatible with PEAKFastStartup due to it bypassing the normal scene loading mechanism

Manual Installation

  • Ensure you have BepInEx installed
  • Extract the mod to ".\BepInEx\plugins\", so you should have ".\BepInEx\plugins\FoodRandomiser\FoodRandomiser.dll"

Source:

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
FoodRandomiser-1.0.0.zip
File size
403.7 KiB