FoodRandomiser
Randomise the effect of food items. Is that berry safe? No way to know until you've tried it.
Screenshots 1 screenshots
About this mod Author’s original text
Piepieonline's FoodRandomiser
Randomises the food effects on each run - They warned you about not sticking to packaged food!
Randomisation is done per type, not per item - so after a run starts, all green crispberries will share the same effects.
Modes:
- Default: Randomises natural food types within their category. So Crispberries can have any effect that the vanilla Crispberry might have
- Chaos: Randomises natural food across types - so Crispberries can have Clusterberry effects, or Mushrooms, or other.
Notes
- Not compatible with PEAKFastStartup due to it bypassing the normal scene loading mechanism
Manual Installation
- Ensure you have BepInEx installed
- Extract the mod to ".\BepInEx\plugins\", so you should have ".\BepInEx\plugins\FoodRandomiser\FoodRandomiser.dll"
Source:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_PEAK