EnemyControl
Turn into PEAK's creatures - Scoutmaster, zombie, beetle, scorpion, frog, bees, condor, tornado - and vanish from everyone's screen while you do.
About this mod Author’s original text
EnemyControl
Turn into the creatures of PEAK and play as them — while your scout disappears from
everyone's screen, not just your own.
Find a Magic Gem in the luggage, throw it, and it bursts: you become a random creature for
a minute. Or switch the mod to free mode and pick from a menu whenever you like.
What you can become
| Creature | How it plays |
| --- | --- |
| Scoutmaster | Runs, jumps and climbs walls. Reach out to grab a scout, then throw them off the mountain. |
| Mushroom Zombie | Runs, jumps and climbs. Lunge and bite; the spores do the rest. |
| Zombified Scout | The zombie a fallen scout turns into — same moves. |
| Beetle | Steer it and bonk anyone you get right next to. |
| Scorpion | Same, but poisonous. |
| Frog | Hops rather than walks — that is how PEAK moves it. The tongue plucks a scout right off the wall, up to 40 m away. |
| Bee Swarm | Free flight. The sting is a cloud, not a hit: float over someone and hold the attack key. |
| Condor | The bird that carries scouts off, new to PEAK. It cannot be spawned — the game has no prefab for it — so the nearest one on the map is borrowed instead and comes to you. You do not have to be in its biome: sleeping condors in parts of the mountain you have not reached count too. It goes back to its own circuit when you let go. Hold the attack key over a scout to snatch them, let go to drop them. |
| Gloom Ghost | The thing that hunts you in the Gloom. Flies, and holding the attack key charges it up until it detonates — let go in time and the charge is cancelled. Going off ends the shape. |
| Tornado | Drifts along the ground, stops at cliff walls, and throws players and loose items around inside it. Lasts a minute, then fades out like a real one and drops everything where it flies. |
Creatures that do not exist in the current biome — or a map with no condors on it at all — are greyed out in the menu rather than
hidden, so you can see at a glance what the level has to offer.
Two modes
Mode in the config decides how shapes are handed out.
Random (default) — no menu. Opened luggage and the chest at the scout statue sometimes
hold a die: a Magic Gem you can pick up, carry and throw. Where it lands it bursts and
turns the thrower into a random creature for 60 seconds, counting down in the HUD. The die
does not replace the normal loot, it comes on top of it.
Free — press F5, pick a creature from a menu, and stay in it until you drop it.
Controls
While you wear a shape the keys are listed at the bottom left. They follow your own key
bindings, not hard-coded ones, and the list changes with the creature.
| | |
| --- | --- |
| WASD | move, steer, hop or fly, depending on the creature |
| Space / Ctrl | jump — or rise and descend as the bee swarm |
| Shift | sprint |
| Primary use | attack: grab, bite, bonk, sting or tongue |
| Secondary use | throw whoever the Scoutmaster is holding |
| F5 | open the menu (free mode only) |
| F6 | drop the shape and return to your body |
| F7 | drop a die at your feet for testing (host only) |
| Mouse wheel | zoom the camera — all the way in and you look out of the creature's eyes |
Zoom all the way in for first person. The shape is then hidden for you alone, so it does
not block your view; its shadow stays, and everyone else still sees the creature as normal.
Climbing needs no key. The Scoutmaster and the zombies climb by walking into a wall,
exactly the way their own AI does it.
Range matters. Beetle and scorpion only connect right next to someone, the frog's tongue
needs a target in front of it, and the bee sting only affects whoever is inside the cloud.
The HUD says IN RANGE when an attack would actually land, so a miss does not look like a
broken button.
By default you reappear where the creature was standing. Turn ReturnToShapePosition off if
you would rather not let people ride a beetle up the mountain.
Multiplayer
Everyone needs the mod. The creature itself is an ordinary networked object, so people
without it would still s
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: