DropperFix
A Custom Dropper Map in Peak
Screenshots 6 screenshots
About this mod Author’s original text
Dropper Fix
Source:
The original mod is no longer functional. If the original mod author releases an update, I will deprecate this mod.
I made the following modifications to the original mod:
- Compatible with PeakLevelSelect.
- Fix compatibility breaks after PEAK updates.
- Optimize UI presentation.
- Support Chinese and English language adaptation.
Description
Dive into the skies with two distinct Dropper game modes, available directly from the in-game flight terminal just like selecting higher ascents:
- Dropper - Classic Mode: Navigate through obstacles as you fall toward the portal at the bottom. Survive the descent to be teleported seamlessly to the next level.
- Dropper - Descent Mode: A more intense twist: no portal to catch you. Race your friends to the bottom of the tower, but be warned: go too fast, and you might not survive the landing.
v1.1.15
- Rebuilt both DLLs against the current PEAK update (The Final Ascent).
- Fixed MissingMethodException: CharacterAfflictions.ClearAllStatus(bool) (signature is now ClearAllStatus(bool, bool)).
- Fixed MissingMethodException: Character.WarpPlayerRPC(Vector3, bool, PhotonMessageInfo) (removed the stale 3-argument calls in the Dropper DLL).
- Fixed the GiveResetBerry manual patch failure caused by the ItemSlot.prefab field no longer existing (it is a property now).
- Fixed the Dropper ending (finish) not triggering: Character.TestWin is now public static, so the finisher's NonPublic-only reflection found nothing and threw NRE.
- Fixed NotImplementedException spam from holdOnFinish on the Dropper teleporter/backporter/brewing stand/finisher (the game's interaction system reads this property; it now returns false like vanilla interactables).
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
PEAKModding-PEAKLib_ItemsBepInEx-BepInExPack_PEAK