CriticalBlowgun
Adds random crits to blowguns
About this mod Author’s original text
Critical Blowgun #
Add random crits to blowguns!
Description ##
Whenever a player successfully fires a blowgun, there's a 12.5% chance that the dart crits.
12.5% at minimum
A critical hit will violently push the targeted scout away and possibly fall, so be careful out there!
When targeting an enemy scout, it will crit at 95% instead of the usual 12.5%.
Comes with a GUI indicator and TF2's crit hit sounds for comical effects.
Settings ##
You can change the base crit chance, disable the indicator and/or the sounds in the config file.
You'll need to run the mod first for it to generate or use a mod like ModConfig to change them in game.
Remember: for fairness, the base crit chance is host-dependent. So whatever the host has set as their crit rate will be used durring a run.
If the host doesn't have the mod, the base crit chance will instead be 12.5% to deter griefing.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: