ConfigurableScoutmaster

v1.0.0·Updated 2025-12-31

Change how the Scoutmaster behaves and how angry he can get!

About this mod Author’s original text

Configurable Scoutmaster (PEAK mod)

This mod makes the Scoutmaster configurable via a BepInEx config file: targeting, perception, movement, teleporting, throwing, visuals, and a few “rules” toggles.

Due to the Multiplayer nature of Scoutmaster, some features in this mod are untested.

This mod will only change gameplay, when configured.

Requirements

  • BepInEx (whatever variant you already use for PEAK mods)
  • Harmony (bundled as a dependency in most mod templates)

Install

  • Build / download the mod DLL.
  • Copy it into: BepInEx/plugins/
  • Launch the game once to generate the config file.

Config file location

After first launch, BepInEx writes a config into BepInEx/config.

Tip: open the config directory and search for [Scoutmaster. — this mod’s config is the one that contains sections like:

  • [Scoutmaster.Targeting]
  • [Scoutmaster.TeleportClose]
  • …etc

How the settings work

Most settings are multipliers:

  • 1.0 = vanilla
  • 0.5 = half of the vanilla value
  • 2.0 = double the vanilla value

A few settings are:

  • absolute coordinates (TeleportFarPositionX/Y/Z)
  • an enum override (Throw → DamageType)

Configuration reference

Scoutmaster.Targeting

  • AttackHeightDeltaMultiplier (default: 1.0) — Multiplier for Scoutmaster attackHeightDelta (base game: 100). 1.0 = vanilla.
  • ChancePerCheckMultiplier (default: 1.0) — Multiplier for Scoutmaster chance per check (base game: 0.10). Clamped to [0,1]. 1.0 = vanilla.
  • MaxAggroHeightMultiplier (default: 1.0) — Multiplier for Scoutmaster maxAggroHeight (base game: 825). 1.0 = vanilla.
  • MinIsolationDistanceMultiplier (default: 1.0) — Multiplier for Scoutmaster minIsolationDistance (base game: 15). 1.0 = vanilla.
  • TargetIntervalMultiplier (default: 1.0) — Multiplier for Scoutmaster target interval (base game: 30 seconds). 1.0 = vanilla.

Scoutmaster.Perception

  • AnyoneCanSeeAngleMultiplier (default: 1.0) — Multiplier for anyone-can-see angle (degrees) used in perception (base game: 80). 1.0 = vanilla.
  • CloseDistanceMultiplier (default: 1.0) — Multiplier for Scoutmaster close distance check (base game: 10). 1.0 = vanilla.
  • SeenCounterToEnableSprintMultiplier (default: 1.0) — Multiplier for seenCounter threshold enabling sprint logic (base game: 1.0). 1.0 = vanilla.
  • SeenGainRatesMultiplier (default: 1.0) — Multiplier applied to all seen gain/decay rates (base game rates: 1.0 / 0.3 / 0.15 gains, 0.1 decay). 1.0 = vanilla.
  • TargetLookAwayAngleMultiplier (default: 1.0) — Multiplier for target look-away angle (degrees) used in perception (base game: 70). 1.0 = vanilla.

Scoutmaster.Movement

  • LoseTargetAfterTeleportChanceMultiplier (default: 1.0) — Multiplier for chance to lose target after teleport (base game: 0.10). Clamped to [0,1]. 1.0 = vanilla.
  • SprintIfDistanceMultiplier (default: 1.0) — Multiplier for distance threshold to sprint toward target (base game: 15). 1.0 = vanilla.
  • TeleportInsteadOfChaseDistanceMultiplier (default: 1.0) — Multiplier for distance at which Scoutmaster teleports instead of chasing (base game: 80). 1.0 = vanilla.
  • WalkTowardTargetDistanceMultiplier (default: 1.0) — Multiplier for distance threshold to walk toward target (base game: 5). 1.0 = vanilla.

Scoutmaster.TeleportClose

  • TeleportCloseCooldownMultiplier (default: 1.0) — Multiplier for teleport-close cooldown gate (base game: 5 seconds). 1.0 = vanilla.
  • TeleportCloseMaxDistanceMultiplier (default: 1.0) — Multiplier for teleport-close MAX distance to target (base game: 70). 1.0 = vanilla.
  • TeleportCloseMinDistanceMultiplier (default: 1.0) — Multiplier for teleport-close MIN distance to target (base game: 50). 1.0 = vanilla.

Scoutmaster.TeleportSampling

  • TeleportSamplingMaxDistanceMultiplier (default: 1.0) — Multiplier for generic teleport sampling maxDistanceToTarget (base game: 45). 1.0 = vanilla.
  • TeleportSamplingMaxHeightDifferenceMultiplier (default: 1.0) — Multiplier for generic teleport sampling maxHeightDifference (base game: 15). 1.0 = vanilla.
  • TeleportSamplingSamplesMultiplier (default: 1.0

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
ConfigurableScoutmaster-1.0.0.zip
File size
165.6 KiB