ConfigurableScoutmaster
Change how the Scoutmaster behaves and how angry he can get!
About this mod Author’s original text
Configurable Scoutmaster (PEAK mod)
This mod makes the Scoutmaster configurable via a BepInEx config file: targeting, perception, movement, teleporting, throwing, visuals, and a few “rules” toggles.
Due to the Multiplayer nature of Scoutmaster, some features in this mod are untested.
This mod will only change gameplay, when configured.
Requirements
- BepInEx (whatever variant you already use for PEAK mods)
- Harmony (bundled as a dependency in most mod templates)
Install
- Build / download the mod DLL.
- Copy it into: BepInEx/plugins/
- Launch the game once to generate the config file.
Config file location
After first launch, BepInEx writes a config into BepInEx/config.
Tip: open the config directory and search for [Scoutmaster. — this mod’s config is the one that contains sections like:
- [Scoutmaster.Targeting]
- [Scoutmaster.TeleportClose]
- …etc
How the settings work
Most settings are multipliers:
- 1.0 = vanilla
- 0.5 = half of the vanilla value
- 2.0 = double the vanilla value
A few settings are:
- absolute coordinates (TeleportFarPositionX/Y/Z)
- an enum override (Throw → DamageType)
Configuration reference
Scoutmaster.Targeting
- AttackHeightDeltaMultiplier (default: 1.0) — Multiplier for Scoutmaster attackHeightDelta (base game: 100). 1.0 = vanilla.
- ChancePerCheckMultiplier (default: 1.0) — Multiplier for Scoutmaster chance per check (base game: 0.10). Clamped to [0,1]. 1.0 = vanilla.
- MaxAggroHeightMultiplier (default: 1.0) — Multiplier for Scoutmaster maxAggroHeight (base game: 825). 1.0 = vanilla.
- MinIsolationDistanceMultiplier (default: 1.0) — Multiplier for Scoutmaster minIsolationDistance (base game: 15). 1.0 = vanilla.
- TargetIntervalMultiplier (default: 1.0) — Multiplier for Scoutmaster target interval (base game: 30 seconds). 1.0 = vanilla.
Scoutmaster.Perception
- AnyoneCanSeeAngleMultiplier (default: 1.0) — Multiplier for anyone-can-see angle (degrees) used in perception (base game: 80). 1.0 = vanilla.
- CloseDistanceMultiplier (default: 1.0) — Multiplier for Scoutmaster close distance check (base game: 10). 1.0 = vanilla.
- SeenCounterToEnableSprintMultiplier (default: 1.0) — Multiplier for seenCounter threshold enabling sprint logic (base game: 1.0). 1.0 = vanilla.
- SeenGainRatesMultiplier (default: 1.0) — Multiplier applied to all seen gain/decay rates (base game rates: 1.0 / 0.3 / 0.15 gains, 0.1 decay). 1.0 = vanilla.
- TargetLookAwayAngleMultiplier (default: 1.0) — Multiplier for target look-away angle (degrees) used in perception (base game: 70). 1.0 = vanilla.
Scoutmaster.Movement
- LoseTargetAfterTeleportChanceMultiplier (default: 1.0) — Multiplier for chance to lose target after teleport (base game: 0.10). Clamped to [0,1]. 1.0 = vanilla.
- SprintIfDistanceMultiplier (default: 1.0) — Multiplier for distance threshold to sprint toward target (base game: 15). 1.0 = vanilla.
- TeleportInsteadOfChaseDistanceMultiplier (default: 1.0) — Multiplier for distance at which Scoutmaster teleports instead of chasing (base game: 80). 1.0 = vanilla.
- WalkTowardTargetDistanceMultiplier (default: 1.0) — Multiplier for distance threshold to walk toward target (base game: 5). 1.0 = vanilla.
Scoutmaster.TeleportClose
- TeleportCloseCooldownMultiplier (default: 1.0) — Multiplier for teleport-close cooldown gate (base game: 5 seconds). 1.0 = vanilla.
- TeleportCloseMaxDistanceMultiplier (default: 1.0) — Multiplier for teleport-close MAX distance to target (base game: 70). 1.0 = vanilla.
- TeleportCloseMinDistanceMultiplier (default: 1.0) — Multiplier for teleport-close MIN distance to target (base game: 50). 1.0 = vanilla.
Scoutmaster.TeleportSampling
- TeleportSamplingMaxDistanceMultiplier (default: 1.0) — Multiplier for generic teleport sampling maxDistanceToTarget (base game: 45). 1.0 = vanilla.
- TeleportSamplingMaxHeightDifferenceMultiplier (default: 1.0) — Multiplier for generic teleport sampling maxHeightDifference (base game: 15). 1.0 = vanilla.
- TeleportSamplingSamplesMultiplier (default: 1.0
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: