Colombian Passport
Replaces the in-game passport 3D cover with a high-definition 4K Colombian Passport texture. Features the official Escudo de Colombia in metallic gold on deep burgundy leather. Interior unchanged. Cre
About this mod Author’s original text
🇨🇴 Colombian Passport — PEAK Mod v1.1.0
Replaces the in-game passport 3D cover with a 4K Colombian Passport texture.
Interior page is 100% vanilla — no glitches, no UI interference.
✨ What It Does
- Hooks the game's M_Passport material via _BaseTexture shader slot
- Injects the 4K Colombian cover on every scene load
- Interior/character-customization page remains completely unchanged (vanilla)
- Logs applied material count to the BepInEx console for debugging
📦 Installation Mod Manager (Recommended)
- Open Mod Manager → select PEAK
- Search Colombian Passport → Install
- Launch PEAK through the mod manager
Manual Installation
Requires: BepInEx 5.4.x for PEAK
Copy the contents into your PEAK game directory:
PEAK/
└── BepInEx/
└── plugins/
└── nyble-ColombianPassport/
├── nyble.ColombianPassport.dll ← the plugin
└── assets/
└── PassportUV_colombian.png ← 4K cover texture
🔧 Technical Details
| Property | Value |
|---|---|
| Target Material | M_Passport |
| Shader Slot | _BaseTexture |
| Hook | SceneManager.sceneLoaded |
| Texture File | assets/PassportUV_colombian.png |
| Framework | BepInEx 5.4.x / netstandard2.1 |
| Approach | Resources.FindObjectsOfTypeAll() |
Asset mapping reverse-engineered from vector-b/PEAK-CTPS.
🎨 Design
- Deep Burgundy base #4A0E17 with leather grain texture
- All elements in monochrome metallic gold foil
- COMUNIDAD ANDINA · Escudo de Colombia · República de Colombia
- PASAPORTE / PASSPORT / PASSEPORT · Biometric symbol
🙏 Credits
| Role | Credit |
|---|---|
| Mod Creator | nyble |
| Asset mapping reference | vector-b/PEAK-CTPS |
| Design reference | Official República de Colombia Passport |
📜 Changelog
v1.1.0
- Fixed: Cover now exactly matches reference photo (monochrome gold, correct Escudo)
- Fixed: Interior page left 100% vanilla (no redesign, no glitches)
- Fixed: Correct BepInEx dependency string (BepInEx-BepInExPack_PEAK-5.4.2403)
- Fixed: Texture file placed at correct plugin-relative path (assets/PassportUV_colombian.png)
- Added: Full C# BepInEx plugin with proper material hook
v1.0.0
- Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: