Coconut Klonk

v1.0.6·Updated 2025-12-28

Changes the default sound of a coconut hitting someone to the cartoon KLONK! sound. Works on all clients, so anyone can hear it when triggered!

About this mod Author’s original text

CoconutKlonk

Features:

This mod changes the default sound of a coconut hitting someone to the cartoon KLONK! sound.

Though functionally indifferent to the stock sound, now comes with 100% more comedic effect!

Customization

To change or add sounds (maximum of 10) to the bonking interaction, add (.wav format) files to the Coconut_SFX folder.

Any additional sound files added over that amount will be read, but not loaded.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
Coconut_Klonk-1.0.6.zip
File size
183.6 KiB