CantCatchMe
Speed
About this mod Author’s original text
CantCatchMe
Describe your project here!
Template Instructions
You can remove this section after you've set up your project.
Next steps:
- Create a copy of the Config.Build.user.props.template file and name it Config.Build.user.props
- This will automate copying your plugin assembly to BepInEx/plugins/
- Configure the paths to point to your game path and your BepInEx/plugins/
- Game assembly references should work if the path to the game is valid
- Search TODO in the whole project to see what you should configure or modify
Packaging
This template comes packaging built-in, using TCLI.
You can build packages by running:
dotnet build -c Release -target:PackTS -v d
[!NOTE]
You can learn about different build options with dotnet build --help.
-c is short for --configuration and -v d is --verbosity detailed.
The built package will be found at artifacts.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_PEAK