Campfire Building

v2.0.0·Updated 2026-09-16

Build campfires with stones then firewood. Sticks and stones ping-spawn as you climb.

Screenshots 1 screenshots

About this mod Author’s original text

🔥 Campfire Building

Gather stones, then firewood, build the ring, stack the logs, and light the fire.

Compatible with Summit to Shore but do to the way sticks and stones spawn, the citadel and kiln are not the easiest to find spawned sticks and stones. Requiring to take it slower and possibly back track to look around.

You could always increase spawn rate by turning down cooldown instead of 15 seconds to something else like 7 seconds. Which you can change live with ModConfig so you can change it back later.

OBviouslt easier in multiplayer:D goodluck!

Bugs, feedback, or thanks → PEAK modding discord under #mod-releases.

🔧 Features

  • 🪨 Stone ring first — campfires hologram until the stones are placed, one at a time
  • 🪵 Then firewood — same count as stones, then you can light
  • 🎒 Stacking (on by default) — sticks and stones share a slot, show xN, and add carry weight. Vanilla ItemUses is never touched. Z peels one off a stack (rebind DropOneFromStack); vanilla drop still throws the whole stack. A single item is left alone.
  • 🧗 Ascent 5+ needs 6 of each instead of 3, and has a 30% chance to drop a stick and a stone together
  • 🗺️ Summit to Shore — if that mod is loaded, Kiln/Citadel spawns turn on automatically, and pings prefer the lower half of the sphere (downhill)
  • 👥 Host config syncs to the lobby (Photon event 159)

The crashed-plane wing fire is left vanilla. Portable stoves are ignored.

⚙️ Configuration

BepInEx/config/tony4twentys.Campfire_Building.cfg

Host keys sync to the lobby. DropOneFromStack and EnableDebugLogging are local only.

General

| Key | Default | Meaning |

|-----|---------|---------|

| Stacking | true | Host only. Stack sticks and stones in one slot. Off = one item per slot, no xN name, no extra weight. |

| DropOneFromStack | Z | Local only. Drop one stick or stone from the held stack. Does nothing on a single item. Vanilla drop still throws the whole stack. |

| EnableDebugLogging | false | Local only. Extra spawn/handshake logs. |

Spawning

| Key | Default | Meaning |

|-----|---------|---------|

| EnableSpawning | true | Host only. Ping-spawn sticks and stones. |

| SpawnsPerSegment | 60 | Host only. Max drops per biome. Stones on → half sticks, half stones (60 → 30 + 30). Stones off → full cap for sticks. |

| SpawnCooldown | 15 | Host only. Seconds after a spawn before another drop. |

| SpawnsInKilnCitadel | false | Host only. Also spawn in Kiln/Citadel. Forced on when Summit to Shore is loaded. |

| EnableStones | true | Host only. Stones, holograms, and the stone requirement. Off = firewood only. |

Everyone in the lobby should run this mod. If the host does not have it, lighting stays vanilla.

🛠️ Requirements

  • BepInEx

📦 Installation

  • Download
  • Place the.dll in /PEAK/BepInEx/plugins/
  • Launch once so the config generates

🔥 or use a Mod Manager app 🔥

👨‍🍳 Credits

Author tony4twenty

My Other Mods tony4twenty

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
Campfire_Building-2.0.0.zip
File size
126.3 KiB