Campfire Building Fix

v1.0.0·Updated 2026-02-01

A fixed version of Tony's mod with the same name. Pick up sticks to be able to build and light the fire at each summit!

About this mod Machine translation

👨‍🍳 Credits

Original Mod by tony4twenty

Thanks to tony4twenty for allowing the modification and continuation of this mod

  • Campfire Building enhances the campfire system by automatically spawning firewood near natural objects and requiring players to collect firewood before lighting campfires.
  • Natural Firewood Spawning - Firewood automatically spawns near trees, bushes, nests, and tumbleweeds with different spawn rates based on difficulty.
  • Multiplayer Synchronized - All players see the same firewood count and campfire visuals when firewood is added.
  • Dynamic Scaling - Firewood requirements adjust based on player count: 3 pieces for 4 or fewer players, 6 pieces for 5+ players.
  • 🗣️Campfire Building Fix discuss mod related topics like issues/reports

🧠 How It Works

  • Automatic Spawning: When entering new biomes or starting a run, firewood spawns near natural objects with specific chances:
  • Trees/Pine: 3% chance (ascent 0-2), 2% (ascent 3-5), 1% (ascent 6+)
  • Bushes: 1% chance
  • Nests: 100% chance (2 firewood for ascent 0-2, 1 firewood for ascent 3+)
  • Tumbleweeds: 100% chance (2 firewood for ascent 0-2, 1 firewood for ascent 3+)
  • Dynamic Requirements: Firewood needed scales with lobby size:
  • ≤4 players: 3 firewood pieces required
  • 5+ players: 6 firewood pieces required
  • Firewood Collection: Players must collect firewood items (ItemID 28) and add them to campfires before lighting
  • Visual Feedback: Campfire logs appear as firewood is added, with UI showing "ADD FIREWOOD (X/Y)" where Y changes based on player count
  • Multiplayer Sync: When any player adds firewood, all clients are notified via RPC to update visuals
  • Team Range Check: All players must be near the campfire before it can be lit

📦 Installation

  • Download
  • Place the.dll file in: /PEAK/BepInEx/plugins/
  • Launch game and start a run 🔥 or use the mod manager app 🔥

🎮 Usage

  • Start a Run: Firewood will automatically spawn near natural objects
  • Collect Firewood: Pick up firewood items scattered around the map
  • Build Campfires: Add firewood to campfires (requires 3 pieces for 4 players, 6 pieces for 5+ players)
  • Gather Team: All players must be in range of the campfire
  • Light Fires: Once you have enough firewood and all players are nearby, you can light the campfire
  • New Biomes: When advancing to new segments, old firewood is cleaned up and new firewood spawns

This mod should theoretically work in multiplayer mode, but it hasn't been thoroughly tested, so there might be bugs.

  • my other PEAK MODs

👨‍🍳 Acknowledgments

Original mod author tony4twenty

Thanks to tony4twenty for permission to modify and continue developing this mod

  • Bonfire construction: The campfire system has been enhanced to automatically generate firewood near natural objects. Players need to collect firewood to light a bonfire.
  • Natural firewood generation - Firewood will automatically generate near trees, shrubs, bird's nests and tumbleweeds, and the probability of generation is adjusted according to difficulty.
  • Multiplayer Sync - The amount of firewood and campfire visuals seen by all players are synchronized.
  • Dynamic demand scaling - Firewood demand is adjusted based on the number of players: 4 players and below require 3 firewood, and 5 and above require 6 firewood.
  • 🗣️ Discuss mod related topics like issues/reports at Campfire Building Fix

🧠 How it works

  • Automatically generated: When entering a new area or starting a game, firewood will be generated near natural objects based on a specific probability:
  • Trees/pines: 3% probability (level 0-2), 2% probability (level 3-5), 1% probability (level 6+)
  • Bushes: 1% chance
  • Bird's Nest: 100% probability (layer 0-2 will generate 2 firewood, layer 3+ will generate 1 firewood)
  • Tumbleweed: 100% probability (layers 0-2 will generate 2 firewood, layer 3+ will generate 1 firewood)
  • Dynamic demand: The required firewood is adjusted according to the number of people in the room:
  • ≤4 people: 3 pieces of firewood are requ …

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
Campfire_Building_Fix-1.0.0.zip
File size
32.1 KiB