BugleHeroFix
This mod turns your bugle into a MIDI-powered instrument, hopefully synced for all players.
Screenshots 1 screenshots
About this mod Author’s original text
Bugle Hero Fix
Play the in-game bugle using a connected MIDI device.
Example:
Features
- Control the bugle using MIDI input (keyboard, MIDI player, etc.)
- Single-note output (no polyphony)
- Automatic MIDI channel detection (configurable if needed, hopefully it works)
⚠️ Early Development Notice
I made this mod in maybe 8 hours or so because I was disappointed there wasn’t already one that did this.
Immediately afterward, I became bedridden, but wanted to upload it so others could use it.
This means it may still be riddled with bugs and is very much in early progress.
Bugs & Feedback
Found a bug or have a suggestion?
Please open an issue on the GitHub repository: Bugle Hero Issues
How It Works
- Listens for MIDI note events and maps them to the bugle’s pitch controls
- Does a best attempt to transpose notes within playable range (from my testing anywhere inbetween roughly C4-C6)
- Supports both local and multiplayer use (or at least, it should)
- Optional MIDI channel override in the configuration file (hopefully this works)
Installation
- Install BepInEx for PEAK
- Download Bugle Hero
- Extract to the PEAK/BepInEx/plugins folder
Usage
- Equip the bugle in-game
- Play notes on your MIDI device to produce bugle sounds
- Only one note will play at a time (latest note overrides previous)
- If auto MIDI detection fails, set your MIDI channel in:
PEAK/BepInEx/config/BugleHero.cfg
Limitations
- Does not work on linux
- No chord/polyphonic playback
- MIDI channel config is untested
- May behave unexpectedly with multiple connected MIDI devices
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: