BugleHero

v0.2.0·Updated 2025-08-17

This mod turns your bugle into a MIDI-powered instrument, hopefully synced for all players.

Screenshots 1 screenshots

About this mod Author’s original text

Bugle Hero

Play the in-game bugle using a connected MIDI device.

Example:

Features

  • Control the bugle using MIDI input (keyboard, MIDI player, etc.)
  • Single-note output (no polyphony)
  • Automatic MIDI channel detection (configurable if needed, hopefully it works)

⚠️ Early Development Notice

I made this mod in maybe 8 hours or so because I was disappointed there wasn’t already one that did this.

Immediately afterward, I became bedridden, but wanted to upload it so others could use it.

This means it may still be riddled with bugs and is very much in early progress.

Bugs & Feedback

Found a bug or have a suggestion?

Please open an issue on the GitHub repository: Bugle Hero Issues

How It Works

  • Listens for MIDI note events and maps them to the bugle’s pitch controls
  • Does a best attempt to transpose notes within playable range (from my testing anywhere inbetween roughly C4-C6)
  • Supports both local and multiplayer use (or at least, it should)
  • Optional MIDI channel override in the configuration file (hopefully this works)

Installation

  • Install BepInEx for PEAK
  • Download Bugle Hero
  • Extract to the PEAK/BepInEx/plugins folder

Usage

  • Equip the bugle in-game
  • Play notes on your MIDI device to produce bugle sounds
  • Only one note will play at a time (latest note overrides previous)
  • If auto MIDI detection fails, set your MIDI channel in:

PEAK/BepInEx/config/BugleHero.cfg

Limitations

  • Does not work on linux
  • No chord/polyphonic playback
  • MIDI channel config is untested
  • May behave unexpectedly with multiple connected MIDI devices

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
BugleHero-0.2.0.zip
File size
161.5 KiB