Bridge Launcher
Create a walkable shore-style bridge from a Chain Launcher! Pairs with Reloadable Hand Cannons. Good for low stamina!
Screenshots 1 screenshots
About this mod Author’s original text
🌉 🔫 Bridge Launcher
Version 1.1.1
At whatever chance you configure (50% by default) you can get the "Bridge Launcher" instead of the "Chain Launcher" and create a walkable bridge for you and your teammates! Good for situations where everyone is low on stamina!
- 🪢 Pairs with Reloadable Hand Cannons — empty Bridge Cannons stay empty, and rope / piton / anti-grav reloads still work on the same gun.
- 🗣️ Join the discussion in the Peak Modding Discord under #mod-releases for issues, reports, and appreciation!
✨ FEATURES
- 🌉 Bridge Creation: Spawns walkable wooden bridges instead of vines
- ⚓ Chain Anchors: Two chain anchors at bridge start for realistic appearance
- 🎯 Smart Targeting: Only works when grounded, prevents mid-air bridge building
- 🔊 Audio/Visual Effects: Bridge break sounds, gunshot VFX, and screen shake
- 🎮 One-Time Use: Bridge Launchers are consumed after firing (like vanilla)
- ⚙️ Configurable: Adjust bridge launcher spawn chance (host rolls the tag onto each item)
- 🌐 Multiplayer Sync: Placed bridges and the launcher tag sync to everyone in the room
⚙️ Configuration
After running the game once with the mod, a config file will be generated at:
BepInEx/config/tony4twentys.Bridge_Launcher.cfg
Config Options
| Key | Default | Description |
|-----|---------|-------------|
| Bridge Launcher Chance | 0.5 | Chance (0.0 to 1.0) for a chain launcher to become a Bridge Launcher. 0.5 = 50% chance. Host-only. |
Examples
- 0.0 = No Bridge Launchers (vanilla behavior)
- 0.5 = 50% chance (default)
- 1.0 = All Chain Launchers become Bridge Launchers
🚀 Installation
- Download the.zip or GitHub.
- Extract it into your BepInEx/plugins/ folder.
- Launch the game. The mod auto-generates a config file.
- Edit the config file if desired and relaunch the game.
🔥 or use the mod manager app 🔥
Dependencies
- BepInEx - Required for plugin loading
PhotonCustomPropsUtils is no longer required.
🌉 How It Works
- Random Conversion: When a Chain Launcher spawns, the host has a configurable chance to tag it as a Bridge Launcher
- Bridge Building: Fire at a target location to create a wooden bridge
- Chain Anchors: Two chain anchors automatically spawn at the bridge start
- One-Time Use: The Bridge Launcher is consumed after firing
- Multiplayer: The tag lives on the item. Placed bridges are sent to other players
- Maps: The wooden mesh comes from BreakableBridge pieces in level_* scenes. The airport / lobby has none, so a shot there will not place a bridge
🌉 Future Plans
- Integration with Summit Supply Shop - Buy this launcher variant
- New Bridge Types - Use a hidden bridge mesh as well as further ranges!
🙏 Credits
- 🧠 Mod Author: tony4twenty
- 🎮 Check out my other PEAK mods
- 🤝 Special Thanks to Snosz for helping me with syncing issues and getting the bridge to properly line up!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: