Bridge Launcher

v1.1.1·Updated 2026-09-14

Create a walkable shore-style bridge from a Chain Launcher! Pairs with Reloadable Hand Cannons. Good for low stamina!

Screenshots 1 screenshots

About this mod Author’s original text

🌉 🔫 Bridge Launcher

Version 1.1.1

At whatever chance you configure (50% by default) you can get the "Bridge Launcher" instead of the "Chain Launcher" and create a walkable bridge for you and your teammates! Good for situations where everyone is low on stamina!

  • 🪢 Pairs with Reloadable Hand Cannons — empty Bridge Cannons stay empty, and rope / piton / anti-grav reloads still work on the same gun.
  • 🗣️ Join the discussion in the Peak Modding Discord under #mod-releases for issues, reports, and appreciation!

✨ FEATURES

  • 🌉 Bridge Creation: Spawns walkable wooden bridges instead of vines
  • ⚓ Chain Anchors: Two chain anchors at bridge start for realistic appearance
  • 🎯 Smart Targeting: Only works when grounded, prevents mid-air bridge building
  • 🔊 Audio/Visual Effects: Bridge break sounds, gunshot VFX, and screen shake
  • 🎮 One-Time Use: Bridge Launchers are consumed after firing (like vanilla)
  • ⚙️ Configurable: Adjust bridge launcher spawn chance (host rolls the tag onto each item)
  • 🌐 Multiplayer Sync: Placed bridges and the launcher tag sync to everyone in the room

⚙️ Configuration

After running the game once with the mod, a config file will be generated at:

BepInEx/config/tony4twentys.Bridge_Launcher.cfg

Config Options

| Key | Default | Description |

|-----|---------|-------------|

| Bridge Launcher Chance | 0.5 | Chance (0.0 to 1.0) for a chain launcher to become a Bridge Launcher. 0.5 = 50% chance. Host-only. |

Examples

  • 0.0 = No Bridge Launchers (vanilla behavior)
  • 0.5 = 50% chance (default)
  • 1.0 = All Chain Launchers become Bridge Launchers

🚀 Installation

  • Download the.zip or GitHub.
  • Extract it into your BepInEx/plugins/ folder.
  • Launch the game. The mod auto-generates a config file.
  • Edit the config file if desired and relaunch the game.

🔥 or use the mod manager app 🔥

Dependencies

  • BepInEx - Required for plugin loading

PhotonCustomPropsUtils is no longer required.

🌉 How It Works

  • Random Conversion: When a Chain Launcher spawns, the host has a configurable chance to tag it as a Bridge Launcher
  • Bridge Building: Fire at a target location to create a wooden bridge
  • Chain Anchors: Two chain anchors automatically spawn at the bridge start
  • One-Time Use: The Bridge Launcher is consumed after firing
  • Multiplayer: The tag lives on the item. Placed bridges are sent to other players
  • Maps: The wooden mesh comes from BreakableBridge pieces in level_* scenes. The airport / lobby has none, so a shot there will not place a bridge

🌉 Future Plans

  • Integration with Summit Supply Shop - Buy this launcher variant
  • New Bridge Types - Use a hidden bridge mesh as well as further ranges!

🙏 Credits

  • 🧠 Mod Author: tony4twenty
  • 🎮 Check out my other PEAK mods
  • 🤝 Special Thanks to Snosz for helping me with syncing issues and getting the bridge to properly line up!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
Bridge_Launcher-1.1.1.zip
File size
107.9 KiB