BetterPeakOST
Adds event-based, game-inspired music with synchronized playback across nearby players.
About this mod Author’s original text
BetterPeakOST [ko-fi]
A multiplayer music system that adds event-based transitions and synchronizes playback with nearby players. Includes an OST replacement with PEAK-inspired soundtracks by Chase Curtis.
Features
- Implements event-based music transitions to enhance gameplay
- Synchronized transitions between songs for nearby players who have the mod installed
- Music tracks are categorized by intensity and situation
- Replaces OST with [The Peak by Chase Curtis][cc_album_link]
- Integrates with the games existing music volume setting
- Host is not required to have the mod for music to play or synchronize
- Config options to disable synchronization and maximum sync distance
Music
[cc_album_link]
Listen to Chase Curtis' album "The Peak" on Spotify by clicking or scanning the code.
Artist Socials
[Spotify][cc_spotify]
[YouTube][cc_youtube]
[Twitter][cc_twitter]
Installation
It is recommended to use either the or r2modman client to install this mod.
Need Help?
You can join me on [Discord][discord] if you are running into issues, need help, or have any questions.
I will try to respond as quickly as possible.
What causes a song to play?
A combination of custom events as well as the games existing progression based triggers are used in order to determine the best time to play certain songs.
❗SPOILERS❗ Click to reveal all song trigger details
| Location | Event / Condition | Song Title |
|------------------|-------------------------------------|---------------------------------|
| Main Menu | Player has not explored todays map | A New Day (New Way) |
| | Player has explored todays map | Where It All Begins |
| Shore | Pick up Bing Bong | Bing Bong |
| | Completed ~50% of the climb | Grab Your Bag |
| Tropics | Reach the climb | Overgrown |
| | Completed ~60% of the climb | Help (I've Been Poisoned) |
| Alpines | Reach the climb | Snow Signal |
| | Completed ~70% of the climb | Struggling to Stay Warm |
| Mesa | Cross the canyon | We Must Go Back |
| | Enter the tomb | Canopy |
| | Reach the trial room | Impossible Reach |
| Caldera | Begin traversing Caldera | Obsidian |
| | Climb the kiln stairs | Only Way out Is Up |
| The Kiln | Lava rising | Run Fast or Burn Trying |
| | Completed ~50% of the climb | Meltdown |
| The Peak | Reach the top of The Kiln | Reaching the Top |
| End Credits | Player PEAKED | Ascent |
| | Player LEFT TO DIE | Whiteout |
| Events | Scoutmaster begins hunting you | Something Lurks in the Shadows |
| | Cook an egg on a hot rock | Cooking Eggs on Hot Rocks |
[ko-fi]:
[discord]:
[cc_album_link]:
[cc_spotify]:
[cc_youtube]:
[cc_twitter]:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: