BetterPeakOST

v1.2.0·Updated 2025-11-10

Adds event-based, game-inspired music with synchronized playback across nearby players.

About this mod Author’s original text

BetterPeakOST [ko-fi]

A multiplayer music system that adds event-based transitions and synchronizes playback with nearby players. Includes an OST replacement with PEAK-inspired soundtracks by Chase Curtis.

Features

  • Implements event-based music transitions to enhance gameplay
  • Synchronized transitions between songs for nearby players who have the mod installed
  • Music tracks are categorized by intensity and situation
  • Replaces OST with [The Peak by Chase Curtis][cc_album_link]
  • Integrates with the games existing music volume setting
  • Host is not required to have the mod for music to play or synchronize
  • Config options to disable synchronization and maximum sync distance

Music

[cc_album_link]

Listen to Chase Curtis' album "The Peak" on Spotify by clicking or scanning the code.

Artist Socials

[Spotify][cc_spotify]    

[YouTube][cc_youtube]    

[Twitter][cc_twitter]

Installation

It is recommended to use either the or r2modman client to install this mod.

Need Help?

You can join me on [Discord][discord] if you are running into issues, need help, or have any questions.

I will try to respond as quickly as possible.

What causes a song to play?

A combination of custom events as well as the games existing progression based triggers are used in order to determine the best time to play certain songs.

❗SPOILERS❗ Click to reveal all song trigger details

| Location | Event / Condition | Song Title |

|------------------|-------------------------------------|---------------------------------|

| Main Menu | Player has not explored todays map | A New Day (New Way) |

| | Player has explored todays map | Where It All Begins |

| Shore | Pick up Bing Bong | Bing Bong |

| | Completed ~50% of the climb | Grab Your Bag |

| Tropics | Reach the climb | Overgrown |

| | Completed ~60% of the climb | Help (I've Been Poisoned) |

| Alpines | Reach the climb | Snow Signal |

| | Completed ~70% of the climb | Struggling to Stay Warm |

| Mesa | Cross the canyon | We Must Go Back |

| | Enter the tomb | Canopy |

| | Reach the trial room | Impossible Reach |

| Caldera | Begin traversing Caldera | Obsidian |

| | Climb the kiln stairs | Only Way out Is Up |

| The Kiln | Lava rising | Run Fast or Burn Trying |

| | Completed ~50% of the climb | Meltdown |

| The Peak | Reach the top of The Kiln | Reaching the Top |

| End Credits | Player PEAKED | Ascent |

| | Player LEFT TO DIE | Whiteout |

| Events | Scoutmaster begins hunting you | Something Lurks in the Shadows |

| | Cook an egg on a hot rock | Cooking Eggs on Hot Rocks |

[ko-fi]:

[discord]:

[cc_album_link]:

[cc_spotify]:

[cc_youtube]:

[cc_twitter]:

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
BetterPeakOST-1.2.0.zip
File size
240.4 MiB