BepInExPack PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Screenshots 1 screenshots
About this mod Author’s original text
BepInExPack
This is BepInEx 5.4.23.3 pack for PEAK.
The exact version is BepInEx_win_x64_5.4.23.3.zip from
BepInEx is a general purpose framework for Unity modding.
BepInEx includes tools and libraries to
load custom code (hereafter plugins*) into the game on launch;
- patch in-game methods, classes and even entire assemblies without touching original game files;
- configure plugins and log game to desired outputs like console or file;
- manage plugin dependencies.
BepInEx is currently one of the most popular modding tools for Unity on GitHub.
This pack's contents
This pack is preconfigured and usable for PEAK.
In particular, it includes a preconfigured BepInEx.cfg file with the following changes:
- HideManagerGameObject set to true
- winhttp.dll is replaced with a fork that can bypass -force-vulkan
Troubleshooting
If your PEAK crashes on startup, add -dx12 to your launch parameters (Settings > Debugging > Set launch parameters)
Installation (mod manager)
This is the recommended way to install BepInEx on the game.
- Download and install Mod Manager or another compatible mod manager
- Click the Install with Mod Manager button on the website page
- Run the game via the mod manager
Installation (manual)
If you are installing this manually, do the following
- Extract the archive into a folder. Do not extract into the game folder.
- Move the contents of BepInExPack folder into the game folder (where the game executable is located).
- Run the game. If everything runs correctly, you will see BepInEx console pop up on your desktop.
Useful links
- BepInEx: writing basic plugin walkthrough
- BepInEx: useful plugins for modding
- BepInEx: patching game methods at runtime
Issues, questions, etc.
At this moment, you can use the following channels to ask for help:
- Discord -- Primarily for when BepInEx is installed through Mod Manager
- BepInEx Discord -- Only for technical support for BepInEx itself. No support for mods / plugins.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.