BackpackCapacity
Expand the backpack capacity (default 6 cells, minimum 1 cell, maximum 100 cells), which can be dynamically increased or decreased at the airport. Expand backpack capacity (default 6 slots, min 100 slots, max 100 slots), adjustable in airport.
About this mod Machine translation
Peak Backpack Capacity Expansion Mod
Function
- Expand backpack capacity, default 6 cells, minimum 1 cell, maximum 100 cells
- The increase in backpack capacity only affects the number of grids, and the only limitation only affects the weight.
Install
- Put *.dll into BepInEx/plugins
- Make sure BepInEx and Harmony are installed
- Start the game to take effect
⚠️ Multiplayer online reminder: All players must install this Mod, otherwise synchronization issues or bugs may occur
Quick operation
| Operation | Buttons | Description |
| ------ | --- | ---------- |
| Increase backpack grid | U | Add 1 grid each time |
| Reduce backpack grid | I | Reduce 1 grid each time |
| Grid range | — | 1–100 |
Tip: The configuration file is located in BepInEx/config/ and the initial backpack capacity can be modified. The backpack capacity can only be dynamically increased or decreased at the airport.
Peak Backpack Capacity Mod
Features
- Expand backpack capacity. Default: 6 slots, Min: 100 slots, Max: 100 slots.
- Increasing slots only affects slot count; unique item weight limits still apply.
Installation
- Place *.dll into BepInEx/plugins
- Make sure BepInEx and Harmony are installed
- Start the game; the mod will load automatically
⚠️ Multiplayer Notice: All players must have this mod installed, otherwise desync or bugs may occur.
Quick Controls
| Action | Key | Description |
| -------------- | --- | ------------------------ |
| Increase slots | U | Adds 1 slot per press |
| Decrease slots | I | Removes 1 slot per press |
| Slot Range | — | 1–100 |
Tip: Config files are located in BepInEx/config. You can modify the initial backpack capacity, but it is adjustable only in airport.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: