AntiEarlyFlare

v1.2.2·Updated 2026-03-22

Prevents players from using the flare at the Peak before a certain percentage of other players have made it.

About this mod Author’s original text

Anti Early Flare

Prevents players from using the flare at the Peak before a certain percentage of other players have made it.

The threshold for players required to activate the flare is configurable.

Config

CheckFlareUseBeforeFinalBiome - Whether the checks for lighting the flare happen only at the Peak or at all times.

ReachedPeakThreshold - Ratio of scouts that need to be at the Peak before the flare can be used properly. 0 effectively disables the plugin, while 1 means everyone has to be at the Peak. The value is inclusive, so the default ratio of 0.5 means 2/4 players at the Peak can light the flare.

SmiteEarlyFlareUser - Smites a Scout that would have triggered an early flare. Defaults to off.

Credits

Thanks to letsalllovelain for helping me out with Harmony patches.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_PEAK

File & checksum

Filename
AntiEarlyFlare-1.2.2.zip
File size
94.4 KiB