AntiEarlyFlare
Prevents players from using the flare at the Peak before a certain percentage of other players have made it.
About this mod Author’s original text
Anti Early Flare
Prevents players from using the flare at the Peak before a certain percentage of other players have made it.
The threshold for players required to activate the flare is configurable.
Config
CheckFlareUseBeforeFinalBiome - Whether the checks for lighting the flare happen only at the Peak or at all times.
ReachedPeakThreshold - Ratio of scouts that need to be at the Peak before the flare can be used properly. 0 effectively disables the plugin, while 1 means everyone has to be at the Peak. The value is inclusive, so the default ratio of 0.5 means 2/4 players at the Peak can light the flare.
SmiteEarlyFlareUser - Smites a Scout that would have triggered an early flare. Defaults to off.
Credits
Thanks to letsalllovelain for helping me out with Harmony patches.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: