WeaponBalancePatch
Vanilla-friendly changes to boring weapons
About this mod Author’s original text
Unnofficial Weapon Balance Patch
Overview
That mod is aimed at giving some love to some weapons you almost certanly skip during your general playthrough by giving them a special effect, changing their behavior, providing more enchantability or just changing some stats.
Report to me any balance changes you feel need to be done on the Outward Modding Community Discord
I'd love to hear if you have any other ideas for improvements, all feedback is appreciated
Installation
- 1 Download BepInEx
- 2 Download SideLoader
- 3 Unpack the contents of the zip file into the...OutwardDefinitiveEd\BepInEx\plugins\WBP
If you want to read more about changes I made, each link has my thought-process behind the creation or adjustment of specific item - if you disagree with any of them - feel free to write me, I'll be interested to hear your opinions!
List of Changes:
ARTIFACT CHANGES - Main Module
Expand
| Icon | Name | Changes |
| ----------- | ----------- | ----------- |
||Assassin Sword and Claymore|1.1 speed and inflict "Crippled" instead of "Slow Down", can be enchanted with "Instinct"|
||Butcher Cleaver|20 Physical 20 Ethereal, gives "Craze" on kill|
||Cerulean Saber|Has 1.1 speed|
||Crescent Scythe and Axe|Can be enchanted with "Spectre's Wail" with higher blast damage|
||Dragon Shield|New Legacy Item: Awakened Dragon Shield. Better stats, 7% fire damage bonus and breathes fire on successful charge|
||Fabulous Palladium Shield|Inflicts all elemental Hexes instead of "Elemental Vulnerability". Praise me, hex mages|
||Galvanic Chakram|AOE frost explosion, inflicts Pain and Chilled|
||Gep's Blade/Longblade|Changed the recipe to make it harder to acquire: Gep's Drink, Digested Mana Stones and Ectoplasm|
||Giantkind Greataxe|Can be enchanted with "War Memento", new (joke) Legacy item - True Giant's Greataxe|
||Giantkind Halberd|25 Physical 10 Lightning, can be enchanted with "Priest's Prayers", new (joke) Legacy item - True Giant's Halberd|
||Gold-Lich Weapons (except Shield)|Can be enchanted with "Flux"|
||Golem Rapier|1.2 speed, new enchantment|
||Jade Scimitar|16 Physical 16 Decay, no mana cost reduction, corrupts the wielder with every hit (2 hits for 1%)|
||Jade-Lich Mace|7% mana cost reduction and applies additional 20% for 90 seconds after a few hits.|
||Living Wood Axe|16 Physical 6 Ethereal, inflicts "Aetherbomb" with low buildup|
||Mantis Greatpick|Can be enchanted with stronger "Weightless"|
||Mysterious (pizza) Chakram|Can be enchanted with "Abundance". Actively regen your food with pot helmet, don't let anyone in slums starve!|
||Old Legion Gladius|9% chance to Critical Strike for 100 Raw|
||Ornate Bone Shield|Inflicts "Elemental Vulnerability" and "Haunted"|
||Palladium Knuckles|No longer inflicts "Elemental Vulnerability"|
||Pathfinder Claymore|Physical and Decay damage values swapped, 1.0 speed, does not inflict "Elemental Vulnerablity". Lowers Status Buildup Resistance both on enemy and player, inflicts "Curse" and "Extreme Poison"|
||Phytosaur Spear|34 Physical damage, can be enchanted with "Abomination"|
||Porcelain Fists|Inflicts "Calcification" status effect that stuns enemies for a couple of seconds.|
||Pyrite Greathammer|Can be enchanted with "Forge Fire"|
||Royal Great-Khopesh|Inflicts "Weaken", "Pain" on enemy, applies "Stamina cost reduction" on player. Can be enchanted with "Desert's Sun"|
||Sandrose Axe|Also inflicts "Scorched"|
||Starchild Claymore|Applies "Divine Light Imbue" on player, lowered impact from 52 to 45. No more cheesy strategies with Wind imbue|
||Thorn Chakram|AOE physical explosion, small lifesteal|
||Thorny Claymore and Spear|Different recipe, 22 Physical 22 Ethereal, inflicts "Elemental Vulnerability" if the target is "Haunted"|
||Thrice-Wrought Halberd|13 Fire, 13 Frost and 13 Ethereal damage|
||Werlig Spear|deals only 30 Physical, but has a Chain Lightning effect, dealing 14 Lightning damage to maximum of 4 targets nearby|
||Withering Trog Mace|275 durability,
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: