Warlock Skill Tree
A skill tree centered around dealing decay damage and consuming souls.
About this mod Author’s original text
New 'Warlock' skill tree located in the Stone Titan Caves at the very bottom. Trainer is dressed like a watcher.
Frayed Debuff: Enemies afflicted with Frayed take more decay damage.
Scourge Stone: Craftable stone that fuels Aura of Despair, needed for stronger spells.
Scourge Stone Recipes:
Mana Stone + Crabeye Seed, Occult Remains = 1
Mana Stone + Horror Chitin = 1
Mana Stone + Liquid Corruption = 3
Mana Stone + Pure Chitin = 4
---Skills---
Flay Soul: Deals minor decay damage and inflicts small amount of Frayed buildup. 50 Silver
Life Tap: Trades 10 Health & Stamina in exchange for 10 Mana. 50 Silver
Intimidating Presence: (Passive) Gain 10 Impact Resistance. 100 Silver
BREAKTHROUGH -> Unholy Resilience: Gain 25 Max Health, 2 Protection, 15% Physical resist and 30% Decay resist. 500 Silver
Regen 0.1 Health per second.
---Final Skills---
Aura of Despair: [Requires Scourge Stone] Inflicts decay damage and Frayed buildup to nearby enemies. 500 Silver
Gravemist: [Requires Aura of Despair active] Large AOE inflicting Frayed buildup and moderate Decay damage. 500 Silver
---Choice--- {Requires Gravemist Purchased}
Severance: [Requires Aura of Despair active] Deals moderate Decay damage and inflicts massive Frayed buildup. 600 Silver
OR
Scourgeborn: (Passive) Gain 30% Decay damage and are 60% weaker to Lightning damage. 600 Silver
Devour Soul: Deals 20 Decay damage, Heals 20 Health. Targets afflicted with Frayed die instantly. 650 Silver
Upon Frayed kill restore HP/MP/ST by a moderate amount.
Changelog,
1.0.5 ->
Replaced placeholder icons for prettier ones:)
Increased Impact and Frayed buildup of Severance
Increased cooldown of Severance from 20->45
Reduced Aura of Despair duration from 90->60 seconds
Reduced all tick damage, impact damage AND Frayed buildup of Gravemist from 2->1
Increased short ranged explosion impact of Gravemist from 100->150
1.0.0 ->
Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: