VheosModPack
Lets you configure many game mechanics! Comes with lots of QoL, too:)
About this mod Author’s original text
Continuity
Vheos retired from Outward modding. I wanted to fix some issues with the original settings. Now I want to spread those fixes for this mod for this great game.
Vheos is aware of this posting.
VMP?
- V stands for Vheos - that's me! My nickname's there to emphasize that all mods in this collection were written from scratch by one person, and as such are 100% compatible with each other:)
- M stands for Mod - it's a collection of mods, so duuuh. I could've left this one out, it's pretty redundant:P
- P stands for Pack - under the hood, this mod is actually a collection of many independent mods that can be individually turned on/off. It's like a tiny mod manager!
And together, they form the mighty VHEOS MOD PACK!!!...which is probably the least creative name I've ever come up with, but it already stuck on, so let it be ¯\\\_(ツ)\_/¯
How to:
- Download the Mono version of Outward
- Download and install BepInEx and ConfigurationManager (Official OR Outward fork + SideLoader)
- Download this mod
- if you play Oldward, use VMP v1.12.1
- Move the unzipped BepInEx folder next to the game exe
- Press F1 (or F5 for Outward fork) in game to open the Configuration Manager window
- Set up VMP to your liking and enjoy
Oldward
- 1.12.1
- added a global advanced setting to Unlock settings' limits
- SKILLS -> Prices -> Mutually exclusive prices: changed the price multiplier from integers to percents
- 1.12.0
- added AI mod with Enemy detection modifier, Prevent infighting between, Walk towards player on spawn, Change target on hit, and Change target when too far settings
- moved some settings from Various into the new AI mod
- Various: added Display prices in stash setting
- Tools: added Torches temperature radius, Torches burn out on ground, Lights range and Two-person beds settings
- Tree Randomizer -> Randomize breakthroughs: added an option to avoid choices
- SKILLS -> Prices: reworked, now allows the user to define a formula (linear and exponential)
- Resets -> Areas: added an advanced workaround fix for unarmed bandits when resetting enemies but not items
- bugfix: Various -> Craft from stash was inconsistent because of incorrect quit condition
- bugfix: Various -> Display stashed item amounts made recipes display incorrect results amount
- bugfix: Crafting -> Limited manual crafting removed the other 3 ingredient slots when swapping the first ingredient of a learned recipe
- bugfix: Quickslots -> Contextual skills always replaced Push Kick with a corresponding innate skill when equipping offhand
- bugfix: some Quickslots settings crashed the game when switching areas with an active Summoned Ghost
- 1.11.0
- added Tools mod with More gathering tools, Gathering tools durability cost and Chance to break Flint and Steel settings
- added Quickslots mod with Contextual skills, Replace quickslots on equip and Assign by using free quickslot settings
- added Various mod with Randomize title screen, Craft with stash items, Display stashed item amounts and Add "Drop one" item action settings
- moved some settings from Various, Needs and Gamepad into the new Inns, Tools and Quickslots mods
- removed Various section and moved Various mod to the top of the mods list
- bugfix: Various -> Inn rent duration was initialized too early to take effect
- bugfix: Tree Randomizer mod was tagged with IDevelopmentOnly and didn't appear in the mods list
- bugfix: some mods crashed when using the Mefino fork of ConfigurationManager
- 1.10.0
- Various: added Inn stashes setting and Enable cheats hotkey
- GUI: added Text scale setting
- Interactions: added Highlights settings
- bugfix: Crafting -> Preserve durability ratios produced broken results when all ingredients were indestructible
- bugfix: Descriptions -> Freshness bar settings didn't work for foods in shops
- 1.9.0
- Various: added Inn rent duration, Base stamina regen and Temperature settings
- added Tree Randomizer mod (Skills section)
- ad
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_OutwardMefino-Outward_Config_Manager