VheosModPack

v2.1.0·Updated 2025-02-17

The legendary mod that does way too much. Allows you to configure, balance and add various game mechanics!

About this mod Author’s original text

Table of contents

  • What does it do?
  • How to?
  • FAQ
  • Credits
  • Changelog

What does it do?

  • A lot. There are few hermits out there who dedicated their whole life to uncovering the secrets of VMP. You could ask around for them, or just download it and read the in-game tooltips. Either way - good luck and have fun!

How to

  • Download the Mono version of Outward
  • Download and install BepInEx and ConfigurationManager (Official OR Outward fork + SideLoader)
  • Download this mod from GitHub, or
  • if you play Oldward, use VMP v1.12.1
  • Move the unzipped BepInEx folder next to the game exe
  • Press F1 (or F5 for Outward fork) in game to open the Configuration Manager window
  • Set up VMP to your liking and enjoy

Oldward

  • 1.12.1
  • added a global advanced setting to Unlock settings' limits
  • SKILLS -> Prices -> Mutually exclusive prices: changed the price multiplier from integers to percents
  • 1.12.0
  • added AI mod with Enemy detection modifier, Prevent infighting between, Walk towards player on spawn, Change target on hit, and Change target when too far settings
  • moved some settings from Various into the new AI mod
  • Various: added Display prices in stash setting
  • Tools: added Torches temperature radius, Torches burn out on ground, Lights range and Two-person beds settings
  • Tree Randomizer -> Randomize breakthroughs: added an option to avoid choices
  • SKILLS -> Prices: reworked, now allows the user to define a formula (linear and exponential)
  • Resets -> Areas: added an advanced workaround fix for unarmed bandits when resetting enemies but not items
  • bugfix: Various -> Craft from stash was inconsistent because of incorrect quit condition
  • bugfix: Various -> Display stashed item amounts made recipes display incorrect results amount
  • bugfix: Crafting -> Limited manual crafting removed the other 3 ingredient slots when swapping the first ingredient of a learned recipe
  • bugfix: Quickslots -> Contextual skills always replaced Push Kick with a corresponding innate skill when equipping offhand
  • bugfix: some Quickslots settings crashed the game when switching areas with an active Summoned Ghost
  • 1.11.0
  • added Tools mod with More gathering tools, Gathering tools durability cost and Chance to break Flint and Steel settings
  • added Quickslots mod with Contextual skills, Replace quickslots on equip and Assign by using free quickslot settings
  • added Various mod with Randomize title screen, Craft with stash items, Display stashed item amounts and Add "Drop one" item action settings
  • moved some settings from Various, Needs and Gamepad into the new Inns, Tools and Quickslots mods
  • removed Various section and moved Various mod to the top of the mods list
  • bugfix: Various -> Inn rent duration was initialized too early to take effect
  • bugfix: Tree Randomizer mod was tagged with IDevelopmentOnly and didn't appear in the mods list
  • bugfix: some mods crashed when using the Mefino fork of ConfigurationManager
  • 1.10.0
  • Various: added Inn stashes setting and Enable cheats hotkey
  • GUI: added Text scale setting
  • Interactions: added Highlights settings
  • bugfix: Crafting -> Preserve durability ratios produced broken results when all ingredients were indestructible
  • bugfix: Descriptions -> Freshness bar settings didn't work for foods in shops
  • 1.9.0
  • Various: added Inn rent duration, Base stamina regen and Temperature settings
  • added Tree Randomizer mod (Skills section)
  • added a global advanced setting to Reset to defaults and Load preset (for now, only my personal presets)
  • split Prices mod into Merchants and Prices (Skills section)
  • renamed Skill Editor to Editor
  • renamed Skill Limits to Limits
  • bugfix: Prices -> Learn mutually exclusive skills was multiplying the price every time the skill was highlighted

-

  • 1.8.1
  • Interactions -> Disallowed in combat: added PullLevers, removed Talk and Revive
  • renamed Skills mod to Skill Editor
  • created a new section called Skills

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_OutwardMefino-Outward_Config_Manager

File & checksum

Filename
VheosModPack-2.1.0.zip
File size
663.4 KiB
SHA-256
ca07b84a41cec5dc74917d803375f9c1b9edce062e7c7fc1ff76178b1e147e9d
Stored at
2026-10-06 19:23