TrueAlchemyScrolls
Changes the 3D-model and icon of alchemy scrolls.
Screenshots 1 screenshots
About this mod Author’s original text
Outward Definitive Edition: True Alchemy Scrolls
This mod replaces the icon of all alchemy scrolls (79 in total) with a custom one and changes their 3D-model to a different one found in the game's files:
- All alchemy-scrolls now use the "5700001_RecipeHighBlue_v-prefab".
download intended for manual installation: TrueAlchemyScrolls @.
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Credits:
Thanks to sinai-dev for,...well...everything, especially for the Outward SideLoader.
The speech bubbles are designed by starline and can be found here freepik.com - speech bubbles.
Changelog
1.0.0
- Initial Release
Installation (manual)
For manual installation:
- Download the mod, open the archive and extract the folder "madhoek-TrueAlchemyScrolls-1.0.0" inside the zip-file
- Place the folder "madhoek-RecipeScrollVisuals-1.0.0" in your BepInEx-plugins-folder:...Outward\Outward_Defed\BepInEx\plugins\.
It should look like this:...Outward\Outward_Defed\BepInEx\plugins\madhoek-TrueAlchemyScrolls-1.0.0\SideLoader\Items\
- Launch the game with BepInEx and Sideloader activated.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: