Too Many Emotes

v1.1.0·Updated 2026-10-10

Outward port of FlipMods' TooManyEmotes: 300+ emotes in a radial emote wheel, with the vanilla and other mods' emotes, favorites, emote camera zoom and co-op sync.

About this mod Author’s original text

Features

A radial emote wheel with more than 300 emotes, ported from

TooManyEmotes for Lethal Company by FlipMods

(version 2.3.17): waves, cheers, dances and poses, played on your character on top of its usual

animation.

The same wheel also gives access to the emotes Outward already has (Fireworks, the pet cosmetic

skills, sitting down) and to the emotes added by other mods, each mod in its own tab.

All emotes are available from the start.

Using the wheel

  • Hold the Emote Menu key, point at an emote with the mouse or the right stick, release to play it.
  • A quick tap keeps the wheel open: then left click (gamepad: Interact) plays the emote under the

cursor, and Escape or right click closes the wheel.

  • Releasing, or clicking, with the cursor in the center stops the current emote.
  • Mouse wheel: change page. Tab: next tab. F: add or remove the emote under the cursor from the favorites.

The default keyboard key is the one under Escape (` on QWERTY, ² on AZERTY). Every action

(open, pages, tab, favorite, camera zoom) can also be bound, keyboard or gamepad, in the game's

Controls menu, under Custom Keybindings.

Tabs: Favorites, All, Outward (vanilla emotes and poses), then one tab per mod that

adds emotes, in alphabetical order (e.g. Emotes Additions, Too Many Emotes).

During an emote

  • Moving, dodging, blocking or attacking ends the emote, as does starting another action.
  • Your weapon is sheathed when the emote starts, and drawn again when it ends if it was drawn before.
  • The item in your left hand (torch, lantern, lexicon, shield, off-hand weapon) is put away during

the emote and equipped again afterwards, relit if it was lit.

  • The mouse wheel zooms the camera in and out while an emote plays. The zoom is kept when you

switch emotes from the wheel, and dropped when the emote ends, so the usual camera distance

comes back.

  • Choosing an emote while sitting, stretching or using a cosmetic skill replaces it.

Multiplayer

Emotes are synced in co-op: the other players see your emotes, from their start, and a player who

joins or arrives in the area sees the emotes already in progress. Every player needs the mod; a

player without it simply sees nothing.

Multiplayer was NOT tested.

Options

Via Outward Configuration Manager (F5):

  • Unequip left hand (default on): put away the left hand item during emotes.
  • Draw weapon after emote (default on): draw the weapon again after an emote.
  • Emotes per page (default 10, 6 to 16) and Mouse sensitivity of the wheel.
  • Keyboard keys for the wheel, and the camera zoom inputs (WheelUp, WheelDown, None or a key name).
  • Photon event code (default 113): the network channel of the co-op sync. Change it only if

another mod uses the same code; every player must use the same value.

Other mods' emotes

Any cosmetic skill your character knows appears in the wheel, so emote mods built with SideLoader,

such as Emotes Additions, get

their own tab with no extra setup. The tab is named after the mod's folder.

Known limitations

  • About twenty emotes were designed with a prop (an instrument, a chair...) that is not included:

they are played without it.

  • The emote music of the original mod is not included.
  • Group emotes made for several players play their first part only.

Credits

The emotes (and the idea) come from TooManyEmotes

2.3.17 by FlipMods (MIT licence, see THIRD-PARTY-NOTICES.md). This is an independent port with

code written for Outward; it is not affiliated with FlipMods, so please report issues with it here

and not to them.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

sinai-dev-SideLoaderBepInEx-BepInExPack_Outward

File & checksum

Filename
Too_Many_Emotes-1.1.0.zip
File size
27.8 MiB