TheSwampMap
Adds the two lost bridges to the map of the swamp.
Screenshots 1 screenshots
About this mod Author’s original text
Outward Definitive Edition: The Swamp Map
This mod updates the map of the Hollowed Marsh in order to reflect the two bridges near the spire of Light.
Finally!!!:)
Credits:
Thanks to Emo from the Outward Modding Discord for pointing into the right direction...straight away.
Thanks to Mefino for the Outward Mod Template: Outward Mod Template
Thanks to sinai-dev for,...well...everything, especially for the Outward SideLoader.
Source Code available at The Swamp Map.
The Swamp Map @ (intended for manual installation)
Changelog
1.0.2
- Refined the position and reworked the look of the bridges
- Removed unnecessary using in "AssemblyInfo.cs"
1.0.1
- Used a safer way to skip unwanted original code
- Formated inconsistent line endings in the code
1.0.0
- Initial Release
Installation (manual)
For manual installation:
- Download the mod and extract the zip.
- Place the folder "madhoek-TheSwampMap-1.0.0" in your BepInEx-plugins-folder:...Outward\Outward_Defed\BepInEx\plugins\.
It should look like this:...Outward\Outward_Defed\BepInEx\plugins\madhoek-TheSwampMap-1.0.2\TheSwampMap.dll
- Launch the game with BepInEx and Sideloader activated.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: