Summoned Ghost Configuration
Allows the player to change the color, health, health regeneration, the ghost's lifetime and ability to summon multiple of them.
Screenshots 5 screenshots
About this mod Author’s original text
Summoned Ghost Configuration
Allows the player to change the color, health, health regeneration, the ghost's lifetime and ability to summon multiple of them.
Hope you enjoy!:D
Installation
- 1 Download BepInEx
- 2 Download SideLoader
- 3 Download Outward Config Manager
- 4 Unpack the contents of the zip file into the...OutwardDefinitiveEd\BepInEx\plugins\johbenji-summoned_ghost_configuration
How to configure the ghost?
The settings are found in the Outward Config Manager (F5-key to open the configuration interface when in-game). You will have to restart the game for the change to be applied. The interface looks like the following:
You can toggle between the following modes:
- Balance Tweaks
- Custom
- Vanilla
While in Balance Tweaks mode:
- For every wind totem you activate:
- Ghost gains 10 HP
- Ghost gains 20 seconds extra life time.
- Once all the wind totems are activated you gain the ability to summon an ADDITIONAL GHOST.
While in Custom mode you can change/toggle the following settings of the ghosts:
- Color
- The ability to spawn multiple ghosts
- Make the ghosts do less impact if there happens to be a lot of them (to avoid them stun-locking enemies).
- Share the damage the ghosts TAKE from enemies with the player to make it more difficult with more ghosts.
- The ghost's health
- The ghost's health regeneration
- The ghost's life time (how long they last before they disappear)
Example of multiple ghosts:
Known Bug:
When doing the quest called Questions and Corruption for the Holy Mission Faction, having multiple ghosts will stop the green ghosts from summoning in the Corrupted Tombs and progressing the quest. I have made a patch to address this (which kills the ghosts at this point in the quest) and displays the following message on screen:
"Summoned ghosts won't work with this part of the quest. Please refrain from using them against the next fight inside this dungeon."
Do not worry if you don't follow this advice and get temporarily stuck. You can fix it by going to the menu and the going back into the game.
Example of different colorations:
Invisible Ghost: Alpha = 0
Golden Ghost: Alpha = 1, Red = 4, Green = 2, Blue= 1
You can make the ghost any color you want except for black (as far as I know), because black is coded as transparent:)
Default values:
Alpha: 1
Blue: 4
Green: 1.5635
Red: 1.3235
Health: 110
Health Regeneration: 0
Lifetime: 280.0
Patch Notes
- 3.1.1: The fix for 'Questions And Corruption' quest was not needed for Vanila mode so it has been removed making for a seemless experience. The fix remains for the other modes.
- 3.0.0: Added default balancing option to support the 'Balance Tweaks' mod, as well as fixing a bug that stops multiple ghosts from teleporting inside the same scene such as climbing ropes or using teleporters.
- 2.1.0: Multiple ghost added
- 1.0.1: First stable release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: