StavesAreLexicons

v1.0.5·Updated 2023-08-03

Makes most staves lexicons

About this mod Author’s original text

Staves are Lexicons

Description

Makes all staves except quarterstaff a lexicon.

Since there are only 2 lexicons in the game and no one really takes internal lexicon over runic prefix I decided to make staves a true mage weapon.

For a little bit of balance early staves were adjusted down and late game staves were buffed. Most staves we made more elemental than physical.

I tried to make it so there is a mid game and late game staff of each element.

Installation

  • 1 Download BepInEx
  • 2 Download SideLoader
  • 3 Install with r2modman

Changes

  • Ancient Calygrey Staff, Damage 12 physical 12 frost 12 lightning.
  • Astral Staff, Damage bonus 20% Etherenal, Inflicts Doom and Curse
  • Calygrey Staff, Damage 15 physical 15 lightning, Mana Cost -20%, +25% lighitning damage
  • Compasswood Staff, Damage 10 physical 15 fire
  • Cracked Red Moon, Damage 10 physical 20 fire, Damage bonus 25% fire
  • Crystal Staff, no changes
  • Frostburn Staff, Damage 10 physical 14 frost 14 fire, Mana Cost -20%
  • Ivory Master's Staff, Damage bonus +15% forst, fire lightning, decay
  • Jade-Lich Staff, Damage 10 physical 15 Decay
  • Mage's Poking Stick, no changes
  • Master's Staff, Damage bonus +10% frost, fire, lightning, decay
  • Revenant Moon, Damage 20 fire 20 ethereal, Damage bonus 25% fire 25% ethereal, Mana cost -20%
  • Rotwood Staff, Damage 12 physical 20 frost, Damage bonus 25% frost
  • Scholar's Staff, Damage Bonus 10% lightning, Mana cost -10%
  • Troglodyte Staff, no changes
  • Made Gold-Lich spear a staff, Damage changed to 10 physical 15 lightning, -20% mana cost and +20% lightning damage, no longer inflicts doom.

Compatability

Incompatible with any mod that makes changes to these weapons like Weapon Balance Patch by Proboina.

To use along with WPB install WBP first, then download manually and extract the files from the Items folder of this mod into the Items folder of WBP, overwrite all.

Conflicts with Weaponry and Enchantments Additions by stormcancer, delete the duplicate files from thier mod if you want the changes from this one.

Credits

Special thanks to Sinai-dev for making sideloader.

Proboina for Weapon Balance Patch which gave me the idea to make staves lexicons.

Changelog

1.0.3 added gold-lich staff

1.0.4 made changes to master and ivory master staff, and calygrey staff.

1.0.5 format change

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

sinai-dev-SideLoaderBepInEx-BepInExPack_Outward

File & checksum

Filename
StavesAreLexicons-1.0.5.zip
File size
108.2 KiB