SideLoader ExtendedEffects
Adds a collection of custom SL_Effect behaviours for use with SideLoader.
About this mod Author’s original text
SideLoader Extended Effects v1.3.2
Adds a collection of custom SL_Effect behaviours and some other Utility/Helper classes for use with SideLoader & Outward.
Documentation is always the most up-to date version of what is available, if there's an update check there or the
GitHub page to see whats new.
For example this library adds the SL_PlayAssetBundleVFX allowing you to spawn custom VFX Prefabs bundled in Unity.
I highly recommend you check the documentation for examples some of the new Effects added by Dan allow you to do things that are usually not possible within the Effects system framework.
For example applying a status to the player then checking with another SL_Condition if that status is on the player this allows you to generate an item on attack depending on status (and having succesfully hit a target in this case) without having to use a seperate skill to check that condition, as in the standard system conditions are evaluated once at the beginning only.
0
OwnerSync
None
MySLPack
MyAssetBundleName
NameOfPrefabInAssetBundle
0
0
0
0
0
0
true
false
0
Emo, Faeryn, Dan & Pysconius.
Thanks to Avrixel and AlienVsYourMom of the modding discord for continually testing things for me, half of these options wouldn't exist if it weren't for them.
ChangeLog
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: