SideLoader Building Patch

v1.0.0·Updated 2025-10-18

Patches SideLoader to add support for ConstructionCosts and ConstructionTime in Sideloader building generation.

About this mod Author’s original text

SideLoader Building Patch

Description

This mod fixes an issue where SideLoader doesn't correctly generate the construction costs and time of the buildings it injects. This patch does not add or change any buildings on its own, but enables other mods to correctly modify buildings using SideLoader (like my Faster Sirocco mod).

Just like with items or skills, SideLoader lets you generate and load XML templates for New Sirocco buildings to adjust values such as production, construction costs, and upkeep. However, the construction costs and construction time defined in these files are not applied when SideLoader loads them, causing all buildings modified via SideLoader to have zero cost and take zero days to complete, ignoring the values set in XML files.

SideLoader Building Patch fixes this by applying the missing values using reflection, giving you full control over building construction costs and times. This allows modders to correctly change or add buildings via SideLoader as they would with any other asset.

If you'd like to create your own Sirocco balance mod and need some help or the assets and scripts, you can reach me on the Outward Modding Discord under the name ModderJohn.

Manual Installation

  • Install BepInExPack
  • Install SideLoader
  • Extract the mod archive into the BepInEx/plugins folder

Compatibility

The patch preserves all existing SideLoader functionality and does not alter other building behaviors. It should be fully compatible with other mods unless they fix the same issue.

This patch itself should be safe to install or uninstall mid-playthrough without issues. The same applies to mods that rely on this patch (like my Faster Sirocco mod), as long as they only modify existing buildings via SideLoader. When such mods are removed, the affected buildings will revert to their vanilla behavior.

But I would recommend backing up your save file when changing mods mid-playthrough anyway.

Credits

Thanks to sinai-dev for creating the amazing modding tool SideLoader.

Thanks to Nine Dot Studio for creating Outward.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

sinai-dev-SideLoaderBepInEx-BepInExPack_Outward

File & checksum

Filename
SideLoader_Building_Patch-1.0.0.zip
File size
124.4 KiB