Runic Bow

v2.0.4·Updated 2026-10-04

Adds a new rune combination that conjures the Runic Bow, a summoned bow that spends Mana instead of arrows and deals Ethereal damage.

About this mod Author’s original text

Overview

A bow with no quiver. Conjure the Runic Bow from runes, feed it Mana instead of arrows, and every shot strikes as Ethereal — once you have Arcane Syntax, casting it again with the bow in hand looses a Banishing Shot.

Rune combination

Everything is cast with Egoth → Shim, the opposite of Conjure Blade. What you get depends on Arcane Syntax and whether the Runic Bow is already out:

| | No bow out | Bow already out |

|---|---|---|

| Without Arcane Syntax | Conjure Runic Bow | Conjure Runic Bow |

| With Arcane Syntax | Conjure Runic Bow | Loose Banishing Shot |

Runic Bow

  • Each shot costs 5 Mana and a small amount of Stamina — no normal arrows needed
  • Deals 32 Ethereal damage and 10 Impact damage
  • Lasts 180 seconds once conjured; a status effect indicates the bow is active
  • The Runic Arrow is conjured on the first draw, is not consumed by shots, and vanishes with the bow
  • If Runic Prefix is learned, the conjured bow is automatically infused with Greater Ethereal Imbue, raising it to 50 Ethereal damage

Banishing Shot

  • Powerful magical shot capable of banishing your foe beyond the veil
  • Deals 2.0x the Runic Bow's Ethereal damage and 1.5x its Impact damage
  • Banishes the enemy for 30 seconds — locked, untargetable and invisible while it lasts
  • Visual and sound cues quicken as the banish nears its end
  • On release the enemy resumes exactly what it was doing, as if nothing had happened
  • DoTs keep working through the banish, so the enemy can die before it returns
  • An enemy that dies while banished returns at once as a lootable body
  • Reloading a save while an enemy is banished releases it, rather than starting the 30 seconds again
  • Does not banish bosses, unique enemies, or the enemies placed with them — the shot still deals its damage

Compatibility

  • Requires Custom Effects
  • SideLoader Extended Effects is optional — with recent versions an imbue covers the whole bow, rather than sitting as a sphere at the grip
  • Should be compatible with any mod that touches runic magic as long as the Egoth → Shim combo is available
  • Not compatible with Sinai's Mana Bow

Thanks and credit

  • This work is an homage to Sinai's Mana Bow — please check out the original mod!
  • Thanks to Sinai for all their incredible work
  • Thanks to Joh-Benji and Proboina for all the help they have given me!
  • Thanks to my dear friend Rogismund who goes through the most tedious co-op sessions to check online bugs alongside me
  • Thanks to the entire modding community that has restlessly made (and is making!) my favourite game go from epic to legendary

Contacts

  • Join our Outward modding community discord server
  • If you have any bug to report or you want to give feedback, here's my discord workshop channel

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Outwardsinai-dev-SideLoaderWrango-Custom_Effects

File & checksum

Filename
Runic_Bow-2.0.4.zip
File size
3.0 MiB