Playable Troglodyte Overhaul
This mod re-works the playable troglodytes and their skills.
About this mod Author’s original text
[Armor Changes]
- Troglodyte Shaman
Resist: %10 Physical, %10 Impact, %40 Ethereal
Bonus: %50 Ethereal, %50 Mana Cost Reduction,.1 MP/s
- Armored Troglodyte
Resist: 10 Protection, %50 Physical, %60 Impact
Bonus: %25 Damage,.1 HP/s
- Troglodyte Grenadier
Resist: %60 Decay
Bonus: %100 Decay, 15 Pouch
- Troglodyte Knight
Resist: %35 Physical, Impact, %25 Status
Bonus: %60 Damage, %25 Impact
- Troglodyte Archmage
Resist: 10 Barrier
Bonus: %50 Lightning, Ice, Fire, %35 Mana Cost Reduction
- Annoying Troglodyte
Resist: 10 Hot/Cold, %25 Corruption Resist
Bonus: 15 Pouch, %25 Movement Speed, %25 Stamina Cost Reduction
[Skill Changes]
- Garg
Description: "Throw a bomb dealing Decay damage.
Inflicts Poisoned."
Requires: Thick Oil.
Damage: 15 Decay, 30 Impact
Cooldown: 6
Stamina Cost: 10
- Gurg
Description:
"Conjure six homing projectiles to fly towards enemies and inflict Ethereal damage."
Damage: 10 Ethereal, 15 Impact
Cooldown: 60 (1/4th of original value)
Mana Cost: 20 (+5 original value)
- Grog
Description:
"Conjure up to six projectiles healing and buffing allies.
Grants Discipline and Rage."
Healing: 30 Health (Unchanged)
Cooldown: 75 (1/4th of original value)
Mana Cost: 25 (Unchanged)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: