OutwardArchipelago
Adds Archipelago support to Outward.
Screenshots 2 screenshots
About this mod Author’s original text
Outward Archipelago
A mod for Outward: Definitive Edition that adds support for the Archipelago multiworld multi-game randomizer.
Our philosophy thus far has been to add as many Archipelago location checks as we can without changing the base game experience too much.
This way, an experienced Outward player should be able to figure their way through their first randomizer without needing to consult our documentation.
We have, however, made the following changes to the base game:
- Added an Archipelago connection status icon overlay throughout the game, including menus.
- Archipelago messages, including the chat, now appear in the in-game chat window.
- Players may send messages to the Archipelago chat via the in-game chat window by prefixing their message with /ap (the space is important).
- Archipelago chat commands, such as!hint, may also be sent this way (e.g. /ap!hint).
- Replaced most skills and unique items in Outward with Archipelago location checks.
- Added Archipelago location checks behind the first completion (pass or fail) of every quest in the game.
- Modified the friendly Immaculate side quest so that the friend immaculate never dies, can give a reward at every location, and can give an extra reward for visiting him in all four original zones.
- Added a Skillsanity mode where skills offered by skill trainers are now randomized.
- Optionally added location checks for activating the Cabal of Wind altars in each region, and added their boons to the item pool.
- Option to add Breakthough Points to the item pool, which also adds location checks for speaking to each of the skill trainers that teach Breakthrough Skills.
- Added an AP Item item to the Outward game to serve as a placeholder for items that have been randomized.
- Added Quest License passive skills that serve as progression items.
- Main quest NPCs now refuse to talk to you about the main quest unless you have the corresponding Quest License skill.
- Added support for Archipelago's death-link mode.
- Death-links recieved will result in the player's death.
- Any player deaths, for any reason (outside of another death-link), will send a death-link to the Archipelago server.
The intended experience for this mod is to player a single save file (perhaps with legacy chest items) from beginning to end after successfully connecting to the Archipelago server.
However, we do not restrict you to only playing one save file.
If you create a new save file, that new character should be sent all the items that you previously unlocked in that Archipelago multi-world.
You can then switch back and forth between the save files and both saves will be sent any items that were obtained in the other.
You may find this behavior useful if you somehow find yourself accidentally soft-locked.
We do intend to remove all potential soft-locks that we find, but this will still be useful for early versions of the game.
However, we advise caution with attempting to play this mod with old save files.
While we do not prevent you from doing so, you may find that save file altered in a way that makes it un-playable without the mod.
Regarding 2-player co-op, we have not fully tested this scenario.
Joining a friend's game who is playing in an Archipelago multiworld will require installing the mod yourself, but only the host needs to connect to the Archipelago server.
We make no promises, though, about what will happen to your location checks if you let the guest do the work.
How to play
There are two important files to download from releases.
- outward.apworld is the Archipelago APWorld (basically a mod for Archipelago).
- OutwardArchipelago.zip is the mod package for Outward: Definitive Edition compatible with R2ModMan, and is also available through.
The outward.apworld is only needed by the Archipelago host.
It is not needed by the person playing the game, except to give it to whoever is hosting your Archipelago Multi-World.
However, it is very important to ensure that th
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: