NoSleepManaBurn
Sleeping no longer burns mana. Configurable multiplier if you'd rather just reduce it. For Definitive Edition.
About this mod Author’s original text
NoSleepManaBurn
Sleeping no longer burns magic in Outward DE.
In vanilla, every rest burns a chunk of your maximum magic — reduced by better tents, a certain passive skill, and camping events, but never eliminated. This mod removes it entirely, or scales it to your liking.
Config
BepInEx/config/com.spencer4792.nosleepmanaburn.cfg (created on first launch, editable in-game with Configuration Manager, default F5):
| Setting | Default | Effect |
|---|---|---|
| ManaBurnMultiplier | 0.0 | 0 = sleeping burns no mana, 0.5 = half of vanilla, 1 = vanilla |
The multiplier applies after vanilla's own reductions (tent quality, skills, camping events), so partial values still respect your gear.
Scope
Only sleep-related mana burn is affected. Items, skills, and effects that intentionally burn or restore burnt mana work exactly as vanilla. The resting menu preview always shows the true post-mod amount.
Requirements
- Outward Definitive Edition on the Mono branch (Steam: Properties → Betas → default-mono)
- BepInEx pack for Outward
Source
Source code is included and MIT licensed.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: