Mods Communicator Menu

v0.0.3·Updated 2026-03-28

Menu to inspect mods communicator interactions and publish events.

About this mod Author’s original text

Outward Mods Communicator Menu

A visual in-game menu interface for the Outward Mods Communicator event system. Browse, inspect, and publish events directly from a user-friendly UI.

Overview

Outward Mods Communicator Menu gives you a graphical interface to interact with the Mods Communicator event system. Instead of typing complex chat commands, you can use this menu to:

  • Browse all registered events from every mod
  • See which mods publish which events
  • View which mods subscribe to events
  • Send (publish) events with custom parameters
  • Toggle the menu with a hotkey or chat command

Requirements

This mod requires the following dependencies to be installed:

| Dependency | Purpose |

|------------|---------|

| Outward Mods Communicator | Core event bus system |

| Chat Commands Manager | Enables /MCMenu command |

| SideLoader | Keybinding support |

| UniverseLib | UI framework |

How to Use

Opening the Menu

You can open the menu in two ways:

  • Chat Command: Type /MCMenu in the in-game chat
  • Keyboard Shortcut: Press your configured hotkey (needs to be set through settings)

Menu Tabs

The menu has three main tabs:

Publish Tab

Use this tab to send events to mods.

How to publish an event:

  • Enter the Mod GUID (e.g., gymmed.loot_manager_*)
  • Enter the Event Name (e.g., AddLoot)
  • Click on registered parameters to add them, or create custom dynamic parameters
  • Click Publish to send the event

Parameters:

  • Registered Parameters: Parameters that the event was originally designed to accept. Click on them to add to your payload.
  • Dynamic Parameters: Custom parameters not in the original event schema. Specify the name, type, and value.

Subscribers Tab

View which mods are listening to which events. This shows you:

  • Which mods have subscribed to events
  • What callback methods they use
  • The event names they're listening for

This helps you understand how different mods communicate and react to each other.

Publishers Tab

See which mods have published events. This shows:

  • Mod GUIDs that have published events
  • The events they've sent
  • Payload data that was sent

Useful for debugging and understanding the event flow between mods.

Features

Type Support

When entering parameter values, the menu supports various data types:

| Type | Example |

|------|---------|

| Primitives | string, int, float, bool, double |

| Enums | Character.Factions.Bandits, ItemDrop.ItemData.ItemType.Weapon |

| Collections | Lists and arrays of any supported type |

| Vectors | Vector2, Vector3, Vector4 |

Validation

The menu provides real-time validation:

  • Warns if the event isn't registered
  • Shows parsing errors for invalid values
  • Displays success messages after publishing

Installation

Manual Install

  • Create the directory: Outward\BepInEx\plugins\OutwardModsCommunicatorMenu\
  • Extract the mod archive to an empty folder
  • Copy the contents from the plugins\ folder to the directory you created
  • Your folder should look like: Outward\BepInEx\plugins\OutwardModsCommunicatorMenu\OutwardModsCommunicatorMenu.dll
  • Launch the game

Install

Install through the mod manager by searching for "Mods Communicator Menu".

Troubleshooting

Menu doesn't open:

  • Ensure all dependencies are installed
  • Check that the mod is loaded (look for log messages in BepInEx\LogOutput.log)

Events won't publish:

  • Verify the mod GUID and event name are correct
  • Check the parameter types match what the event expects

Parameters not showing:

  • Not all events have registered parameters
  • Use dynamic parameters to add custom data

Technical Details

The menu is built using:

  • UniverseLib: For creating the in-game UI panels
  • Event Bus: Connects to Outward Mods Communicator's event system
  • Harmony: For game method patching

Licensing

This project is licensed under MIT. See LICENSE file for details.

This software uses UniverseLib ( licensed under LGPL-2.1. The source code for UniverseLib is availa

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

GymMed-Chat_Commands_ManagerGymMed-Mods_Communicatorsinai-dev-SideLoaderBepInEx-BepInExPack_Outward

File & checksum

Filename
Mods_Communicator_Menu-0.0.3.zip
File size
2.8 MiB