Mods Communicator Chat Control

v0.0.2·Updated 2026-03-17

Provides access to Mods Communicator through chat. Allows to publish events in a similar way like mods.

About this mod Author’s original text

Outward Mods Communicator Chat Control

Provides access to

Mods Communicator through chat.

It enables event-driven communication between mods, allowing users to

interact with them directly through chat.

How to use it

Firstly, install [Chat Commands

Manager](

After that, you can use the commands provided by this mod directly in chat.

Built-in Commands

/events

Lists all registered events from OutwardModsCommunicator.

Usage:

/events

/event

Gets detailed information about a specific event including its parameters and types.

Usage:

/event gymmed.chat_commands_manager_* ChatCommandsManager@AddChatCommand

/event --mod=gymmed.chat_commands_manager_* --event=ChatCommandsManager@AddChatCommand

/event gymmed.loot_manager_* AddLoot

/publish

Publishes an event to OutwardModsCommunicator directly from chat. Parameters are dynamically parsed based on the event's registered schema in Mods Communicator.

How it works:

The mod reads the registered event parameters from Mods Communicator and automatically parses your chat input to match the expected types. If a parameter type cannot be parsed from a string (like functions or delegates), it will be skipped. Unregistered parameters are silently ignored, giving you flexibility.

Usage:

/publish gymmed.loot_manager_* LootRulesSerializer@SaveLootRulesToXml

/publish gymmed.loot_manager_* LootRulesSerializer@LoadCustomLoots --filePath="C:/documents/myPath"

/publish gymmed.loot_manager_* AddLoot --itemId=4300040 --faction=bandits

/publish gymmed.loot_manager_* AddLoot --itemId=4300040 --faction="bandits"

/publish --event=AddLoot --itemId=4300040 --faction=Deer

Supported Types:

  • Primitives: string, int, float, bool, double, long, decimal, char
  • Enums: Any game enum (e.g., Character.Factions.Bandits, Character.Factions.Deer)
  • Nullable<T>: Optional enum/primitive types (e.g., Nullable<Character.Factions>)
  • IEnumerable/ICollection: Space-separated values (e.g., --names="Sword Shield" becomes List<string>)
  • Arrays: Space-separated values (e.g., --ids="4300040 4300041")

Notes:

  • Parameters can be passed positionally (in order) or by name (--param=value)
  • If mod namespace is omitted, searches all registered mods for the event
  • If a value cannot be parsed to the expected type, an error is shown and the event is NOT published
  • Unregistered parameters (not defined in the event schema) are silently dropped - they are not added to the event payload
  • Each mod is responsible for validating and handling the received data in their own event handlers

How to set up

To manually set up, do the following

  • Create the directory: Outward\BepInEx\plugins\OutwardModsCommunicatorChatControl\.
  • Extract the archive into any directory(recommend empty).
  • Move the contents of the plugins\ directory from the archive into the BepInEx\plugins\OutwardModsCommunicatorChatControl\ directory you created.
  • It should look like Outward\BepInEx\plugins\OutwardModsCommunicatorChatControl\OutwardModsCommunicatorChatControl.dll

Launch the game.

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Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

GymMed-Chat_Commands_ManagerGymMed-Mods_Communicatorsinai-dev-SideLoaderBepInEx-BepInExPack_Outward

File & checksum

Filename
Mods_Communicator_Chat_Control-0.0.2.zip
File size
158.1 KiB