Enchantments Balancer Pack

v0.0.2·Updated 2025-12-06

Provides access to enchantments early in the game but makes it harder in later stages of the game.

About this mod Author’s original text

Outward Enchantments Balancer Pack

This Outward mod introduces enchantments much earlier in the game while keeping

the experience balanced and making late-game progression more challenging.

Deeper Explanation

The Soroboreans DLC adds the enchanting system, but most of the

materials needed for enchanting are found in the Antique Plateau, a

location many players only reach after finishing the main game. The Definitive

Edition attempted to spread enchanting materials across more zones, but in my

opinion, it didn’t fully succeed—likely because the developers didn’t have

enough time to balance the loot tables properly.

This mod aims to deliver what the enchanting system should have felt like. It

integrates early-game enchanting in a natural, balanced way without

overwhelming the progression.

To accomplish this, the mod uses the Loot Manager to

adjust zone drop tables and introduce enchanting items earlier, but with a key

trade-off: it also uses the Game Settings Mod to

add enchantment success chance, require an EnchantmentRecipeItem,

and consume that item on each attempt.

How do these changes impact the game?

You lose the ability to precisely target specific enchantments. In the base

game, if you wanted strong enchantments, you could simply look up the

requirements on the Outward Wiki and

guarantee the results early.

With this mod, you no longer need to rush to the Antique Plateau or rely on the

wiki to min-max enchantments. Instead, enchanting becomes a natural part of

early and mid-game exploration, fitting more organically into the world.

The mod also adds incense items to alchemist vendors and adjusts their prices.

Since enchanting materials become more plentiful, crafting or selling incense,

enchantments, and related ingredients could otherwise be exploited for easy

profit. To keep the economy balanced, sell prices for these items have been

reduced.

Finally, the mod dynamically assigns enchantments to enemies, allowing them to

drop EnchantmentRecipeItem from other mods as well.

How to set up

To manually set up, do the following

  • Create the directory: Outward\BepInEx\plugins\OutwardEnchantmentsBalancerPack\.
  • Extract the archive into any directory(recommend empty).
  • Move the contents of the plugins\ directory from the archive into the BepInEx\plugins\OutwardEnchantmentsBalancerPack\ directory you created.
  • It should look like Outward\BepInEx\plugins\OutwardEnchantmentsBalancerPack\OutwardEnchantmentsBalancerPack.dll

Launch the game.

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Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

GymMed-Loot_ManagerGymMed-Game_SettingsGymMed-Enchantments_ViewerGymMed-Mods_Communicatorsinai-dev-SideLoaderBepInEx-BepInExPack_Outward

File & checksum

Filename
Enchantments_Balancer_Pack-0.0.2.zip
File size
128.8 KiB