ElementalBounty
Guaranteed elemental particle drops (or a configurable multiplier). Generalizes to boosting any drop by item name.
About this mod Author’s original text
ElementalBounty
Better odds from the elements. By default, every elemental you kill drops its Elemental Particle — guaranteed. No more coin-flips against the void: vanilla elemental tables weight the particle at 15 against an "empty" roll of 20, meaning most kills paid nothing. ElementalBounty removes the empty roll and makes the particle overwhelm the table, covering all five types (Fire, Ice, Ether, Light, Decay).
Under the hood it's a general-purpose, name-based drop booster: point it at any item-name substring and it improves those drops everywhere they appear.
Modes
- Guaranteed (default): tables containing a matching item lose their "nothing drops" roll entirely, and the matching item dominates the table (~99.99%).
- Multiplier: set GuaranteeDrops = false for a gentler boost — matching items' drop weight is multiplied (default 4×) and the empty chance divided (default 2×).
Vanilla roll logic is untouched either way — the mod only adjusts the weights each drop table uses, once, when the table initializes.
Configuration
BepInEx/config/com.spencer4792.elementalbounty.cfg (created on first launch):
- NameMatch — comma-separated, case-insensitive substrings; entries whose item name contains any of them get boosted. Default Particle targets the elemental particles. Want guaranteed Ghost's Eyes too? Particle, Ghost's Eye.
- GuaranteeDrops — guaranteed mode on/off (default on).
- DropChanceMultiplier / EmptyChanceDivisor — multiplier-mode tuning.
- LogBoosts — log each boosted entry (default on; good transparency).
Home key — drop-table inspector
Press Home in-game to dump every drop table in the current scene to the BepInEx log: table names, every entry's item name, drop weight, and count range, plus the empty chance. Useful for verifying exactly what the mod affected, or just for loot-table curiosity.
Notes
- Boosts apply when each drop table initializes; enemies whose loot rolled before installing the mod keep their old results.
- Drop counts per roll stay vanilla (particles drop 1 at a time, as usual — you're just guaranteed the 1).
- No SideLoader dependency. Solo-focused; untested in co-op.
Changelog
1.0.0
- Initial release: guaranteed or multiplied drops by item-name match, Home-key drop-table inspector.
Author
Spencer4792 — bug reports welcome on the GitHub repo.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: