ElementalArmoryStormcancerAddon
Adds weapon options from Stormcancer's Weaponry and Enchantments Addtions, Classfix and Knives Master mods to Elemental Armory.
About this mod Author’s original text
Elemental Armory Stormcancer Compatibility Addon
Adds weapon types added by Stormcancer's Weaponry and Enchantments Additions, Classfix, and Knives Master mods to Elemental Armory.
Recipes
Elemental Muskets: Flintlock Musket + 2 Mana/Cold/Fire/Tainted/Charged Stones + Crystal Powder.
Musket Upgrades: Elemental Musket + Elemental Shards of matching element (custom materials hidden in specific locations) + Purifying Quartz + Elemental Particle of matching element.
All handguns and knives follow Storm's standard "dagger/pistol + thick oil = knife/handgun" and "knife/handgun + linen cloth = dagger/pistol" format.
Crafting Magic Hands with an elemental lexicon upgrades them to an elemental version that can be used like the lexicon they were crafted with.
Changelog
1.0.7 - Likely final update (from me, at least): Hopefully fixed the backwards handguns issue for good. I can't remember if I made any other changes since the last update.
1.0.6 - Added FreeHand tag to "Hands" weapons to make them count as empty hands for Classfixes Hex Mage's Sorcery Within skill. Also added a chance on hit for them to gain a very short duration elemental infusion.
1.0.5 - Fixed typos in initial muskets that were making them not work.
1.0.4 - Corrected upgraded musket models, completed textures and icons.
1.0.3 - Fixed Seismic Hands having the wrong texture.
1.0.2 - "Ugly But Functional Update": Upgraded weapons created, craftable, and functional. Custom elemental crafting materials created and placed in world. Upgrade weapon and material icons still WIP. Some additional texture tweaking likely to occur in future.
1.0.1 - "Things Actually Work Now Update": Fixed Attack Data
1.0.0: Initial Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: