ElementalArmory

v1.0.7·Updated 2026-01-09

Expands options for weapons that deal elemental damage across all weapon types, especially for the early game.

About this mod Author’s original text

Elemental Armory

Adds versions of iron tier (or rough equivalent) weapons, including offhands, that deal between 50% and 75% elemental damage.

Recipes

---Alchemy---

(These tems have been moved to new Crafting Materials dependency mod. I'm leaving their recipes listed here in addition to in the description of Crafting Materials for convenience.)

Tainted Stone: Mana Stone + Grilled Crabeye Seed

Charged Stone (x2): Mana Stone + Larva Egg

---Survival Crafting---

All elemental weapons are crafted via a similar recipe:

Iron Weapon/Troglodyte Staff/Simple Bow/Rondel Dagger/Round Shield/Flintlock Pistol/Chakram + 2x Mana/Cold/Fire/Tainted/Charged Stone + Crystal Powder

All weapons upgraded via a similar recipe:

Elemental Weapon + Elemental Shards of matching element (custom materials hidden in specific locations) + Purifying Quartz + Elemental Particle of matching element

All Staff weapons act as Lexicons.

In addition, there are two weak but fast knuckle weapons that mimic fighting unarmed:

Empty Hands (1 Linen Cloth) and Magic Hands (Empty Hands + Lexicon, acts as a Lexicon).

Changelog

1.0.7 - Likely final update (from me at least): I know I've made some changes since the last release, but I genuinely can't remember what.

1.0.6 - Moved Tainted Stone, Charged Stone, and Elemental Shards to new Crafting Materials mod. Added Crafting Materials as a dependency.

1.0.5 - Added descriptions to elemental shards, because apparently I had forgotten to do that, and swapped the icons for Decay Shards and Electric Shards, which I had apparently gotten reversed when I made them.

1.0.4 - Corrected Simple Bow not being listed as an option for crafting on this readme.

1.0.3 - All icons and textures completed. Some additional texture tweaks and added weapon features (status buildup, etc.) may occur in future.

1.0.2 - "Ugly But Functional Update": Upgraded weapons created, craftable, and functional. Custom elemental crafting materials created and hidden in world. Upgrade weapon and material icons still WIP. Some additional texture tweaking likely to occur in future.

1.0.1 - "Things Actually Work Now Update": Fixed Attack Data

1.0.0 - Initial Release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Outwardsinai-dev-SideLoaderfeykat-CraftingMaterials

File & checksum

Filename
ElementalArmory-1.0.7.zip
File size
177.8 MiB