DragonKnight

v2.1.1·Updated 2022-08-12

Dragon Knight! Updated and rebalanced! The classic fire extremist class is here ready for DE. Might it pair well with Fire Sigils?

About this mod Author’s original text

Dragon Knight

This class adds a new skill tree to Outward that compliments many vanilla skill trees adding new synergy builds and ways to play!

The class has an emphasis on the Fire Element, so you will find that many skills pair well with Fire Buffs and Fire Sigils.

---------- Dragon Knight (trainer in Berg) ----------

  • Scaled Skin: Increase Fire and hot weather resistances, but reduce frost and cold weather resistances.
  • Gigas Wave: Release a wave of flames hiting multiple targets in its wake, with a long range.
  • Cauterize Wounds: Sacrifice some health to stop any bleeding.
  • Dragon Blood: Small increase to max stamina, max mana, barrier and protection.
  • Roaring flames: Infuse your weapon with fire, set nearby enemies on fire and gain fire resistance. But also set yourself on fire.
  • Last Stand: Heal to full active health, but suffer a greater amount of damage over time. While also granting greatly increased effects for a few seconds.

6A. Bladefall: Slam your weapon to cause humongous impact and fire explotions around you

6B. Trail Blaze: Lunge forward with great speed, setting enemies hit on fire and leaving delayed explotions on the ground.

The dragon knight armor is NOT included yet.

Creator: Saint, ehaugw

Re-release/updates/icons: IggyTheMad (with creators permission)

Special thanks to: Sinai, ChromeTrigger, Bulldog, DigitalSaint, and doomeneka. Thank you to everyone who has supported the creation of the Dragonknight!

--- Changelog --- (Unlisted changes are just bugfixes)

v1.1 Buffed Last stand. Added new class sigil.

v1.0.1 Fixed bugs.

v1.0 Re-Release for DE

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

sinai-dev-SideLoaderBepInEx-BepInExPack_Outward

File & checksum

Filename
DragonKnight-2.1.1.zip
File size
616.7 KiB