Crusader
Enable the user to play as a holy warrior with divine magic.
About this mod Author’s original text
Mods by ehaugw | Support me on Patreon
This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at October 11, 2024.
Summary
What's the purpose of "The Crusader"?
- Enable the user to play as a holy warrior with divine magic.
- Give the user a legit reason to sacrifice health and stamina on a melee character.
- Enable the user to play an all out melee character without mana, while still casting a few spells.
Features
Please report bugs here:
"The Crusader" implements a new skill tree with a total of 8 skills (like every other skill tree). The skill tree has a focus on healing the user and his/her allies, resource management and dealing Holy Damage. A melee character is typcally very strong against a single enemy and struggles against larger groups. This skill tree addresses that issue by offering less single target power in exchange for a weapon infusion (Zealous Weapon) that brings some AoE damage to the table. The skills are as following:
Cure Wounds (Mana cost: 14)
- Heals the caster and all allies of the caster within 15 units for 10 health, scaling with the caster's Holy Damage bonus.
- The player is partially mobile during the entire spell casting animation.
Rebuking Smite (Cooldown: 20 seconds, Mana cost: 7, Stamina cost: 14)
- A sweeping weapon attack.
- Deals 1.7x weapon damage.
- Deals 1.5x impact damage.
- Applies Doomed.
Meditate (Passive)
- The caster is set in a meditating pose until he/she moves.
- Meditating for 3 seconds buffs the caster with Burst of Divinity or Ancestral Memory depending on faction choice.
- Receiving the buffs from Meditate has a 100 seconds internal cooldown, despite the Meditate skill having no cooldown itself.
Blessed Determination (Passive)
- Restores 100% of mana spent as stamina.
- Each point of stamina spent gives about 5% Burst of Divinity or Ancestral Memory build-up, depending on faction choice.
Judgement (Passive)
- When you expend Burst of Divinity to cast a spell, your primary weapon becomes infused with Zealous Weapon for 10 seconds.
- When you expend Ancestral Memory to cast a spell, your primary weapon becomes infused with Bone Shivering Weapon for 10 seconds.
Wrathful Smite (Cooldown: 40 seconds, Mana cost: 7, Stamina cost: 10)
- A leaping attack that deals more damage to wounded enemies, and instantly becomes available for another use if it kills its target.
- Deals 2.0x impact damage.
- Deals from 2.0x to 5.0x weapon damage depending on the target's missing health.
- The cooldown resets if the skill kills a target.
Holy Shock (Cooldown: 30 seconds, Mana cost: 14)
- A blast that damages opponents and heals allies.
- Deals 40 Holy Damage and 40 Impact Damage to enemies.
- Applies 15 seconds of Impending Doom to enemies. Enemies already affected by Impending Doom will spread the effect to nearby enemies.
- Heals allies for 10 health, scaling with the caster's Holy Damage bonus.
Channel (Cooldown: 300 seconds, Mana cost: 7)
This skill can be combined with Boons to make vastly different effects.
- Rage
- Adds 50 seconds of Impending Doom to nearby enemies.
- Discipline
- Buffs the caster with Healing Surge.
- Default
- Buffs the caster with Surge of Divinity.
Some of the skills above cause status effects, and some of these effects are added to the game by this mod. The new effects are:
Zealous Weapon (Duration: 10 seconds)
- A weapon infusion that adds 5 + 25% of weapon damage as Holy Damage to the affected weapon.
- Applies 15 seconds of Impending Doom on a hit.
Bone Shivering Weapon (Duration: 10 seconds)
- A weapon infusion that adds 5% of weapon damage as both frost and ethereal damage to the affected weapon.
- Adds 33% Chill buildup.
- Adds 33% Haunted buildup.
- Heals for 10% of the damage dealt with the weapon.
Impending Doom (Duration: 15 seconds, ticks once every 1 second)
- A status effect that deals 1 Holy Damage per second for 15 seconds to the affected cre
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: