CraftingMaterials
Adds new crafting materials for modders to use in item recipes.
About this mod Author’s original text
Feykat's Crafting Materials
Adds lots of new crafting materials that myself and other modders can use for various recipes. The Tainted Stones, Charged Stones, and various Elemental Shards from Elemental Armory have also been moved to this mod to facilitate their use in my future mods as well as by other modders without requiring the end user to also have Elemental Armory. Hints to the locations of the shards can be found on the Outward Modding Discord in the pinned messages in my workshop channel.
Recipes
---Alchemy---
Tainted Stone: Mana Stone + Grilled Crabeye Seed
Charged Stone (x3): Mana Stone + Larva Egg
Fire/Frost/Charged/Tainted Powder: Fire/Frost/Charged/Tainted Stone x 4
---Cooking---
Powders used for making dye require 2 of an ingredient to make 3 powders. Powder ingredients include Gaberries (red), Cactus Fruit (orange), Krimp Nuts (yellow), Marshmelons (green), Livweedi (cyan), Crawlberries (blue), Purpkins (purple), Turmmips (pink), Common Mushrooms (white), and Wood (black).
Silver now has scraps, sold primarily by blacksmiths. Metal recipes use Cooking because it's as close as Outward has to a forge for player crafting.
Iron/Palladium/Silver Ingot: 4x Iron/Palladium/Silver Scraps
Iron/Palladium/Silver/Gold Plate: 4x Iron/Palladium/Silver/Gold Ingots
---Survival Crafting---
Dyes: Gaberry/Cactus Fruit/Krimp Nut/Marshmelon/Livweedi/Crawlberry/Purpkin/Turmmip/Mushroom/Charcoal Powder + Thick Oil
Linen Bundle: 4x Linen Cloth
Bolt of Plain Fabric: 4x Linen Bundle
Bolt of (Color) Fabric: Bolt of Plain Fabric + (Color) Dye
Changelog
1.0.2 - Realized I only added the tailoring guide to one of the three instances of Smooth the Tailor, corrected this.
1.0.1 - Added recipe guides for smithing, tailoring, and alchemy items to Quikiza in Berg, Smooth in Lavant, and Laine in Monsoon, respectively.
1.0.0 - Initial Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: