CombatHUD Patch FrostBullet

v1.0.0·Updated 2025-03-16

Corrects Frost Bullet handling by CombatHUD mod

About this mod Author’s original text

Features

This is a patch for CombatHUD mod.

This targets statuses without associated active effect.

Frost Bullet, Shatter Bullet, Blood Bullet now can be used without making CombatHUD throw exceptions.

Details

The only thing this mod tries to do is checking statusEffect being not null before calling "needsStatuses.Contains(statusEffect.IdentifierName)" in PlayersManager.UpdatePlayerStatuses.

In order to do that the whole following function is rewritten: PlayersManager.UpdatePlayerStatuses.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Outwardsinai-dev-CombatHUD

File & checksum

Filename
CombatHUD_Patch_FrostBullet-1.0.0.zip
File size
54.4 KiB