Classfixes Part 3
This mod part reworks Hex Mage skilltrees/skills and adds a revamped/changed version of the original Blood Mage by Llama_Mage.
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About this mod Author’s original text
Classfixes Part 3
Whats is this mod?
This mod is the 3rd part of the Classfixes series, it adds the Blood Witch (Ingame Character Name: Ema Lockwell), which is a revamped/changed version of the original Blood Mage by Llama_Mage and reworks the Skilltree and skills of the vanilla Hex Mage.
Was that even necessary?
We all enjoyed our playthoughts of Vanilla Outward but small things there, out of character thing elsewhere, lacking of option somewhere else, such things created a spark in me for what is possible for those skilltrees that could make them viable options for every combination or even make them stand on their own as main picks.
Did you change or edited the Skills?
I did edit most of the Hex Mage skills and all the Blood Mage skills. So any mod that edit those skills may be possibly incompatible.
Will there be more reworked Skilltrees?
This is the Part 3 of the 3 Parts series of mods. You can find the rest of them uploaded.
Future plans
More balance.
Communication
To report any bugs join Outward Modding Community on Discord and leave your commend on stormcancer-workshop Channel! Thanks a lot!
Contributors
Many thanks to Proboina, Avrixel, Rickey_Soares, Schnabeldoktor,Breadcrumb_Lord, IggyTheMad, Dubdubaba, Ehaugw, borkmaster, Reapy_s0ul, RazielSoulshadow, JohBenji-Permittivity and deathbird for their help with their clever suggestions and ideas! They help me so much on my brainstorming!
Also huge thanks to Emo for his amazing help on overriding the vanilla skilltrees with my custom new! A huge thank you to Llama_Mage too for making me the code for the ultra nice passives Leyline Abandonment, Leyline Entanglement and Blight Manipulation and for letting me rework his original trainer!
Thanks to all the Outward Modding Community and to Sinai for the tools he provided us!
Original Blood Mage mod by Llama_Mage
For anyone who wish to experience the original Blood Mage! Just make sure to not use both mods together as they are incompatible.
Enjoy!:)
Installation
- 1 Download BepInEx
- 2 Download SideLoader
- 3 Download SideLoader ExtendedEffects
- 4 Unpack the contents of the zip file into the...OutwardDefinitiveEd\BepInEx\plugins\stormcancer-Classfixes_Part_3
Spoilers Ahead!
Whats New:
- Hex Mage:
- Jinx(Inflicts a random Hex debuff on yourself.) (Reworked)
- Confusion Hex(Inflicts Confusion on touch.) (Combos with Empowered Touch)
- Nightmares(Reduces Max Mana burn from sleeping by 25%, reduces Max Stamina burn recovery by 25%)
- Malicious Offering(Spell which transfer any active hex on you to your enemies and vice versa.) (Now also transfers Pain and Confusion.) (Combo Opener)
- Empowered Touch(All touch hex skills get empowered and also gain new effects while matching boons are active, however they consume those boons.)
- Lockwell's Revelation(Increases Elemental Damage by 15% when Tired, and 30% when Very Tired.)(Vanilla)
- Sorcery Within(When carrying no items to either hand you gain +20 Max Mana and +10% Cooldown Reduction. If both hands are empty those gains are doubled.)
- Torment(Triggers a related reaction in all nearby enemies afflicted with a Hex)(Vanilla)
- Rottenness(Spell that bends surrounding corruption in your body.Can be used in combination with other spells for greater effects.) (Can combo with other spells)
- Decay Sigil(Requires: Decay Stone. Create a Decay Sigil on the ground. Certain skills have additional effects when cast within this circle.) (Combo Opener with Jinx, Mana Push, Conjure, Mana Ward and Rottenness)
- Rupture(Detonate all Hexes on nearby enemies, and all souls, for related damage.)(Vanilla)
- Blight Manipulation(Half of mana costs are now taken from corruption instead of mana but corruption is required to cast spells.)
- Misfortune(Hitting enemies with your weapons while you are inflicted with hexes has a small chance of inflicting them, however hexes negative effects
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: